Apple’s going to release the iTablet… Which finish will you buy?

Posted January 13th, 2010 in Apple, Commentary, Design, Gadgets, Mobile, Opinion, Technology by Jonathan
You've heard all the hype, but I'm not sure people have put together all the pieces. I think Apple's got a whammy brewing.
This is a visual accounting of the rumors that tgrblog.com (I'm linking to their new site at Tumblr) has graciously put together for your viewing pleasure.

I believe the "Two finishes" mentioned are being offered are actually two different cases, and two different pricing points, offering two different types of tablets to provide support and competition in two different markets:

iTablet – iTouch Style
10.1' Display
Multitouch
OLED Screen
P A Semi Chip
16GB
Runs iPhoneOS
iTunes & App Store
Apple eReader
Multitouch iWork (Downloadable from App Store)
Front facing Camera
Looks and Acts like an iTouch with new Tablet interaction UI, Gestures/Swipes, etc.
3G Network Connected, No monthly fees, available first at the Apple store then everywhere.
WiFi & Bluetooth connectivity
White or Black Plastic Finish.
Audio Out, USB 2 and Mini Display Port
Sync Port, capable of connecting directly to an iMac with new dockport
$399, Competitive with Kindle 2. Available from the Apple store & Everywhere iPhones and iTouch are sold.
Arrival: March

iTablet Pro – Mac-Netbook Style
10.1' Display
Multitouch
OLED Screen
Intel Chip (Atom?)
2GB
32-64GB SSD
Runs OSX
iTunes & App Store, Also accepts typical Mac Apps.
Apple eReader
Multitouch iWork (Downloadable from App Store)
Ability to stream apps used on your desktop (Photoshop, etc) to your tablet if connection is fast enough.
3G Network Connected, using AT&T, Verizon, Sprint, T-Mobile, w/Data plan.
WiFi & Bluetooth connectivity
Front facing Camera
Looks and Acts like a Mac with new Tablet interaction UI, Gestures/Swipes, etc.
Aluminum Finish.
Audio Out, USB 2 and Mini Display Port
Sync Port, capable of connecting directly to an iMac with new dockport
$699-799, Upper-end Netbook competitive, price will be less within 6-8 months as it will be subsidized. Available from the Apple store, or an authorized Mobile retailer.
Arrival: March-June

I'm going to enjoy seeing something come out, even if this isn't it. I wasn't wrong about the iPhone, now let's see what happens with this launch.

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Five Game Changing Gadgets you should expect to see in the next decade

Following up on my version of the Best Gadgets of the Decade, I'm providing a list of five game-changing gadgets you should expect to see in the next decade, along with a description of the likely impacts.

  1. Apple Tablet / iSlate - I do believe this is arriving (or at least due to be announced) in January. The iSlate (I do believe it'll be called that) will be a hybrid between the a Macbook and an iPhone. It'll be capable of using iPhone apps as well as desktop apps, I believe the specs will be be something similar to what you see on the Macbook Air, but of course it won't have a cover over the screen. Over time, this product blows away the netbook, laptop and desktop markets, encouraging people to slip their "iSlate" into a monitor, or sitting on a conduction pad connected to a wall screen) instead of having a box sitting on their desk. This product just gets more powerful as the decade goes on, and people like the idea less and less of being tied to a desk, and chunky equipment. Techies of all stripes are struck by the similarities to the Star Trek like "Pad" and shun the traditional thinking of what a computer has to look like or be altogether. Dell has a heart attack wondering how they'll ever beat Apple without going thinner (attempts to find and purchase a company producing paper-computers and fails) and consequently loses enough stock value that Microsoft sees them as a worthy hardware partner for direct purchase. 
  2. SixSense Tech Context Bar – On a parallel path, it's shaped like a candybar, and interfacing with or as your mobile device — it hangs around your neck. In it's most miniature versions sits in a pocket like a pocket protecter (we'll call it the Geekbar) in a shirt pocket, and for men or women, a necklace holding a few small boxes with pinhole cameras and a projector inside  – this wearable device originally designed by Pranav Mistry at MIT will blow the doors off you can do with a computer. A wearable computer, interfacing constantly with the net and providing you with an information (and unfortunately advertisement) enhanced reality. This enhanced reality will come with a few different versions, one by Apple using a new version of OS X specifically for their "iBar" version (which replaces the outdated iPhone) using OS X 11ER2 (Enhanced Reality Version 2.0), a Linux and Android/Google OS versions delivered through Asus and other clone manufacturers, and another by Microsoft/Dell partership with a new OS by Microsoft called "Interpreter" (Which makes use of gesture control, or PUI — Perceptual User Interface). The SST C-Bar will be as Pranav has envisioned, something very cost effective (Under $300) and bridges the world between your online world and the real one. Complete, low-intensity gesture control is now standard. Instead of having to go find a surface to work on (a white wall or piece of paper) all work can be done in the air with small motions. Popular culture comically refers to people using earlier versions of the device as "Bats" due to the long nature of the original bar (4") shaped like a baseball bat and the other aspect of people seen waving their arms around vigorously trying to get the early devices to work properly. This product is so revolutionary that it encourages Apple to outfit their mobile devices with SST Context technology wherever possible.
  3. Untethered VR "Sunglasses" followed by Wearable VR Contact Lenses (closer to the end of 2019) - Complimenting the Context bar, you'll see Wearable VR tools that will help you see what you're working with, since complete gesture control is now standard. It's not necessary any longer to wear a glove or tape on your hands. The cameras, tools and processors now support this tech cheaply. VR "glasses" come in prescription form at $29 a pair, while the contact lenses are $599 on the clone market. Before the end of the decade, you no longer have to have an iSlate, computer or any other computer to initiate VR activity with, you can simply look at a target point on a wall and interface with the local systems to get VR access. Coffee shop customers, no longer content with WiFi, encourage shops to double in size to support the "Batty" activities and arm-waving accompanying the new devices and needs of VR users.
  4. Full-Body Med Scanning Platforms - Rounding out the end of the decade, and fueled by a push to keep the insurance industry in check is a government program to offer complete medical scanning of individuals, with the promise that you can't be disqualified for insurance or denied low cost insurance for any condition) that will tell you everything about a body's current status. The scanning also stops sort of full DNA testing, but provides after a quick scan an understanding of all the systems currently underperforming on a patient and aids the doctor with potential support for treatment. Actionable doctor visits are now much more rare, as trips to a Platform is as simple as going to a mall or a nearby facility and tests can be "run" by a registered nurse and monitored by a doctor on staff. The design of the product may possibly come from Switzerland where the Biomedical Scanning Center has been researched for some time. Scans are uploaded to your doctor's office. The platform is comfortable and easy to use. The patient can be standing, sitting or laying down when the scan is administered, but this gadget revolutionizes disease control as well as providing a clear, up to date status on the overall health of the population. This is a moneymaker for everyone, including the insurance industry, who after having to conform to a partial socialization, have now shifted gears to the much more profitable methods of holistic medicine. Gone are the days of people getting sick all the time and complaints of alien probing are way down.
  5. Greenshoes – Popularized by the green energy conservation movement and the fashion industry, many shoes, tight-fitting undershirts and a resurgence of long underpants called "Huggers" all come with micro-gyro-magnet-charging technology, allowing energy to be captured, stored and transferred to mobile devices, iSlates and other gadgetry as you move throughout the day. Stored energy is delivered to syphon pads that sit unobtrusively under a table, chair or desk. This product begins sealing the formerly broken "circle of conservation" which attempts to re-capture "lost" energy through the use of wind farms, lightning recovery systems, wave-action power plants, gratuitous use of solar panels and now magnets and cantilevers.               
I hope you've enjoyed our little visit to the future and remember to consider those gadgets carefully when you see them. Version 1.0 is always a little "batty"… er… I mean buggy.

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The best gagets of the decade

Posted January 4th, 2010 in Apple, Commentary, Customer Experience, Gadgets, Mobile, Technology by Jonathan

Wired on December 31st published an article called "The Mobile Decade: Greatest Gadgets From 10 years of Innovation". Personally I think they've missed some things — They were basically trying to establish a top ten, and I understand that. They're also trying to demonstrate a progression, which I see too. However, I think it's important to look at things from the end of the decade, establish who actually changed the game, not just standards that really didn't innovate. Here's what was great about the last decade of gadgetry from Wired's and then from my perspective:

Wired's list in short:

  1. 2000: Sony Playstation 2
  2. 2001: Apple iPod (Gadget of the Decade)
  3. 2002: Microsoft XBox
  4. 2004: NintendoDS
  5. 2004: Palm Treo 650
  6. 2005: Motorola Razr
  7. 2006: Apple Macbook
  8. 2007: Apple iPhone
  9. 2008: Canon EOS 5D Mark II
  10. 2009: Amazon Kindle 2
My list:

  1. 2001: Apple iPod – Using an MP3 Player was finally easy and stylish to use. It was accompanied by iTunes for outstanding support.
  2. 2002: Apple Powerbook/Macbook (Titanium (G4) and in 2006, Intel) – Apple introduced a product that has been noticed by anyone seriously looking at laptops. This was a serious working laptop, was powerful enough to actually be used as a desktop machine, and it captured the imagination with a level of design unmatched by the competition. It did the job, had OS X under the hood as well. If you wanted a laptop that just "Did what I asked it to do" then you've got it. Other manufacturers have had to rush out competitive solutions — none of which really ever found a way to effectively compete or dominate. Whine all you want that Dell has the Adamo. Whatever.
  3. 2004: NintendoDS – I have to agree this was an instant hit and if you were a kid (or an adult) who wanted to take your game with you, it became easy to do so. Finally, real arcade games that fit in your hand.
  4. 2004: Palm Treo 650 – Once this got beyond Sprint to the other carriers, it became mainstream — but the Handspring/Palm software made this the tool you needed to get through your workday and have a quite nearly desktop experience with a personal organizer. A huge community got behind this product, which while Blackberry is a cult hit, it has always chased Palm's cut and dry simplicity and ability to expand. Palm's cult was just bigger, and while Blackberry was great at getting you your email, Palm's overall solution as a whole was what everyone aspired to for most of the decade.
  5. 2005: One Laptop Per Child Project – This project changed the game and set off a chain reaction that put ideas like the Psion netbook into the history pages. Say what you want about the project. Anyone who paid any attention to it at all wondered about the possibility of getting a compact $100 laptop that did the basics. You want to surf the net? Get access to knowledge? Learn? Forget children, you had the ears of adults perking up at this one. The result spawned a competition — build a notebook for less than $100, and  Companies like Asus (who were on the map for system boards and some video cards in the clone market) suddenly hit the big time with their EEE Netbooks. For about $300, an adult (or child) in the mainstream could have their very own Netbook. Acer and Hewlett Packard also jumped in the frey. Now the big three netbook makers are having it out for the best products. The race was on to put the cheapest components possible in these netbooks and provide incredible battery life. It's forced Apple to consider solutions to lower prices and be competitive.
  6. 2006: Nikon D40 – What? You thought Canon EOS of any kind was the best? Think again. $2700 is still way too much more anyone to care about. You'll sell 1 of those for every 400 of the Nikon D40. The Nikon D40 and D40x sets the standard of this decade for a pro camera in an affordable consumer range. This camera turns any of us regular folk into someone that can take a fantastic, rich, color picture. And for all people whine about 6 megapixels not being enough, enough for what, enough so that it filled up my SD Card too fast with pixels I won't need as I'm a regular consumer wanting to print something that looked good enough for 4×6's or 8×10's? This camera outlasts everyone and is light enough to make people go back to it despite having purchased something in the higher megapixels too. And, it was easy to use.
  7. 2006: Flip Video – I'm sorry, Canon EOS/Rebel who? Who cares if a $2700 camera can do HD video, the general public can't afford it, and it was never really on the radar. I can get a camera for under $200 that I can carry with me in my pocket without holding an equipment bag and it takes great personal video. In 2007 it went mainstream, but this addictive little camera boosted YouTube as well as put an incredibly easy to use, affordable, reusable, simplistic video camera, with good built-in transfer/management software to boot. Instant standard and to think it made Apple change it's footprint for the iPod, where Apple realized a camera was necessary on a small device you kept in your pocket.
  8. 2006: Nintendo Wii – Nintendo saw a lot of people sitting down to play video games. They knew it wasn't healthy,  and injuries from repetitive stress notwithstanding, people needed to get moving. Nintendo was looking for a game changer, and it found one by encouraging people to break down the walls imposed by typical controllers. Sure, gaming gloves had been built but nothing really did what the Wii does. Suddenly sports of all kinds can be played indoors. People are getting in shape and moving their entire bodies. It could be argued that the dance pad for Dance Dance Revolution was the game changer at a mass level, but in my opinion it was the Wii. The Wii was responsible for moving your whole body and getting everyone excited about it. It's made Microsoft (and others) consider full-body interaction without controllers at all. Just a camera (or cameras) watching your movements. The game has changed.
  9. 2007: Apple iPhone – For me,  this was the product of the decade. This device is not only the hottest selling of all phones ever, but it takes seconds for people to fall in love with it. It's a tremendous all around product, perhaps only limited by the fact that the first two versions couldn't do video. At least in the 3Gs it does now. However, The level of support is fantastic in comparison to other services as far as providing consumable content — iTunes and the App store take care of that. The following this product has is rabid and once you've ditched your old phone, you'll probably set your iPod aside as well in favor of this. 
  10. 2007: Amazon Kindle – Amazon really wasn't capitalizing on a new idea. The idea of reading a book on a digital device has been around for a long time. Other companies and products out there innovated on that front. What Amazon did was put all the pieces together, following in the iPod and iPhone's footprint, the goal being to develop a device that would be as ubiquitous for books as the iPod was for music, and the iPhone is for media of all kinds on the go. The reality is while they fell short right away (and continue to follow) on color, they make up for that in terms of innovation by attaching wireless networks to the product — and you didn't have to purchase a wireless contract to use it. Like magic, the Kindle rules the roost of the written word. For now.
I expect to see a few things emerging out of this decade into the next that are pretty exciting, and I'll mention that list in my next post.

The list after that will be covering the most innovative software of the decade. And I think you'll be surprised by what you find there. Stay tuned.

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The world is your plaything. Really. SixSense Tech proves it…

Posted December 16th, 2009 in Apple, Gadgets, Mobile, Technology, User Experience by Jonathan

Now this is user experience. Quite literally. This is brilliant. Watch as Pranav Mistry takes you through the concept of using a paper “laptop” (and any surface really.) His goal is to bridge the machine and the information we want and crave into the physical world. This will blow your mind. This work is the #1 reason why TED was created. This system is cost effective — $300.00 And you can bridge the worlds. This folks, is the future.

It’s things like this that make me stop in my tracks and think further down the particular path of this technology and hundreds of ideas come to my mind that could be done with it. I am stunned and awash with ideas. This is beyond Minority Report’s darkened room and special gloves, and I really want to be working with this tech right now. What also comes to mind is the “Holoband” tech described in the first episode of “Caprica”, where people interact with a virtual world through a holo-band that goes over the eyes like glasses but allow you to visually participate in a holographic world while sitting completely still.

Check out the video at 6:26 in the video for Caprica, and watch how she accesses the holo-world. She pulls out a piece of paper and dials her way in. Sound familiar compared with the tech you’ve just seen above?

Now you’ve seen two steps into the future. (Nevermind the fact Pattie Maes mentioned a brain implant with this kind of tech. Who needs an external device if you have one in your brain? ;D Okay…three steps…)

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Augmented Reality at the Lego Store

Posted December 16th, 2009 in Customer Experience, Gadgets, Technology, User Experience, User Interface by Jonathan

Nathan Bowers, a fellow UX Hero for Hire, posted this video about his experience at the Lego Store. First, You hold a box in front of the "Digital Box" kiosk. moving the box around, you're presented with an image of you holding the box, and the constructed Lego set moving with you as you move the box so you can see the constructed toy in action. Amazing. He's also absolutely right — this tech should be in use everywhere.

Can you imagine holding a suit up to a mirror (or holding it in your hand) and seeing the suit on you virtually? Wow, now that would be wild.

Check out the details of his experience here.

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pleased by posterous

Posted October 30th, 2009 in Customer Experience, Design, Opinion, Technology, User Experience, User Interface, Web 2.0 by Jonathan

I am pleased by Posterous.

The general user experience for this Web Application/Blogging/Posting tool is really very, very good. I have always urged app makers to tie their sites more closely to email when it made sense to do so — intranets, or extranets for example. I would argue that usability-wise, if you want to produce a blog post, or post media of some kind it makes a lot of sense to go no further than your email app for preparing it, since

A) Almost all email programs or web-based services out there support rich formatting, with linking and upload capabilities. Formatting, spell checking and all sorts of features exist in your email program and generally they do it all quite well. Even Gmail. So, this makes posting correctly  real easy.
B) You also spend a good chunk of your online life in email right? I think it makes all the sense in the world for your blogging access to be close by.

I'll have to add more as I have thoughts on the subject. Now, all I have to do is fix it so if I'm sending a post out, it's not including my signature line.

So Far:

  • The Good: Very quick setup. They're absolutely right. And it ties into multiple services easily.
  • The Bad: I'm not always fond of the interface layouts, but it appears every effort is made to give you the power to make changes. And of course it helps if you know what you are doing with with HTML and CSS (which I do, but haven't mucked around with yet.)

Next Steps:
Next steps are to consider adding other features.

The Posterous.com Bottom Line:

Way cool, more to come.

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My Wishlist for the iPhone 2

Posted January 29th, 2009 in Apple, Design, Mobile, Opinion, Technology by Jonathan

I decided to put together a wishlist for the new iPhone “2″, which MacRumors.com is reporting is likely to be on the way. They feel this way for a few reasons.

  • Code in the 2.x firmware, where you can see a version designation for the Next generation iphone:  “iPhone2,1″. This is found in the USBDeviceConfiguration.plist, which is unencrypted.
  • Pinchmedia Ad Serving reports also identify a Device Name of of iPhone2,1  with 2 unique users. This would mean these phones are in alpha or beta testing.
  • Imagination Technologies is also likely to be a part of any processor upgrades in the near future, possibly providing multiple GPU’s for these new units (or so it’s rumored)

At any rate, if all these things are true, we’re probably looking at a new iPhone with multiple GPUs, more storage space and probably some other upgrades as well.

I’d like to see a few serious hardware & software upgrades of my own for the new iPhone. Some are things everyone wants and I’ve included a few of my own that I’d find particularly useful. Here’s my wishlist if a new iteration is available in June:

  1. Increased battery life
  2. Replaceable battery
  3. Better Speaker(s)
  4. Integrated/detachable wireless bluetooth earphone co-engineered by Apple and Aliph, using the same tech as in the Jawbone.
  5. Faster Processors that suck less power.
  6. Audio commands for iPhone, allowing the user with the click of a tactile “listen” button to have the phone listen to your command, then autodial, or any number of other commands so you can conduct a call while trying to drive without worrying about the button you’re hitting. Either that or just have the phone listen for your commands when you’re in “wireless earpiece mode”.
  7. Turn-by-Turn GPS with AUDIO Directions, and voice command responses
  8. Multi-pointer Google Map Directions, where you can select more than one midpoint to establish a route or detour. I’m damn sick of having to re-configure my path based on current location when I had to take a detour, or not being able to set up a different route to take based on my desires for travel.
  9. Improved Safari & Mail compatibility support, permitting actual selection of iCal invitations through either Apple Mail or Safari (if you happen to be looking at Gmail or some other calendar), where if the .ics  file is selected, you can actually RESPOND to the event.
  10. Better yet, you could try and integrate Mail and iCal so it’s seamless, with Reoccuring ToDo’s (NOT EVENTS).
  11. Set up some filesharing services and allow a user to attach files to emails from a holding space without special programming or apps.
  12. A better camera that doesn’t turn my pictures green or require that I attach an iclarify case to the phone.
  13. An onscreen switch in Safari (or command bar with specific commands) that allows me to temporarily deactivate WiFi so I can use Edge or 3G without being interrupted by locked WiFi networks I can’t use.
  14. Auto Dictation. I’d love to see this integrated, or made a part of Mobile Me if it has to have an online component to it, similar to Google’s audio search.
  15. Flash Plugin
  16. If no Flash Plugin: .FLA file conversion services, so Flash Developers can have a version of their Flash app produced for the iPhone in a compatable manner, with minimal re-authoring for a different code base.
  17. Mini-mobile versions of Pages, Numbers and Keynote for use on the iPhone when you purchase the latest versions of iLife and iWork.

Okay that’s it for now. I’ll be back with some more ideas after I think this over a bit. This is what came to mind on short notice.

Google’s Android and the promise of a better mobile experience

Posted November 16th, 2007 in Design, Technology, User Experience by Jonathan

In the United States, people hate their phones. I know that you know this. But it’s kind of like your phone bill, where you know you’re stuck with whatever has been charged to you, and it’ll be a few years before that mess is over with (or so you tell yourself) so you keep paying.

And paying. And you are feeling more pain as you go.

The pain may soon be a little more tolerable because of Google’s “Android” operating system for phones. Google’s always been about simplicity, ease of use, but with tremendous power under the hood of the car. But Google has found a way to bridge one of the critical gaps in the mobile market.

The critical gaps are overall experience things like:

“I can’t go to another carrier, I’d have to change my phone and lose all the numbers and ringtones I’ve kept on it”

“I can’t expand my phone with cool programs, that kind of behavior is for smart phone junkies.”

“I can’t really show people my phone, it’s ugly as sin. I want to be stylish but…this is a Nextel… whoever heard of a sexy Nextel?”

“I wanted to try out the phone in the store but it’s got plastic innards, I have no idea how it’ll run and work for me until AFTER I bought it, and then I’m stuck for a few years.”

Most of the above statements are factors that cover everything from people wanting style in their lives, they want knowledge and cool tools at their fingertips, and they want portability.

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