Commentary on the events of this week, concerning game maker Infinity Ward, their owner and distributor Activision Blizzard, and primary investor Vivendi, as they push toward what I’m calling “The Way of the Console”:
On 17th October 2009 game designers Infinity Ward launched a bombshell directly into the PC gaming community. IW, makers of one of the best-selling game franchises in history – and their parent company Activision Blizzard may have destroyed any potential their new game had for success on the PC Platform and a good chunk of the franchise within a month before the release of their new title, Call of Duty: Modern Warfare 2.
The spat is over being able to establish a multi-player dedicated server. Infinity Ward, through Community Manager Robert Bowling (@fourzerotwo) in an interview with BashandSlash, announced they had no plans to support multi-player dedicated servers. They intend to support multiplayer gaming by using a matchmaking system. Modern Warfare 2 would be using the same matchmaking system the consoles use, via InfinityWard.Net rather than allowing the PC gaming population to be using dedicated servers. Dedicated servers permit you to have some freedom of choice as to who to play with, and to enable elite players to play with those who might be new to the game, or share the same interests. These servers are integral to supporting very significant social community.
That community reacted over the last three days, a petition was established, and demanding that the expected support for dedicated servers is re-instated. 100 thousand signatures are in place as of this writing. If these signatures represent lost sales, with the launch price set at $60.00, this represents a loss of $6 Million in pre-orders. The numbers climb steadily by the second. At the current rate, you might see 350,000 within a week, for a loss of $21 Million. Out of the larger COD gaming community, clan after clan (some of which represent hundreds of people) have posted on the Infinity Ward discussion forums that they refuse to buy the game. Many are intending to leave the franchise entirely at this point for other First-Person Shooters. Infinity Ward has only released videos of game play so far. A demo has not been released, no public beta test was ever established (probably for fear of a backlash when people started wondering where dedicated server support was) and you’re still more than 11 days from the game arriving in stores.
Bottom line, the community responded with overwhelming negativity, and yet nobody can say if it’s a good game or not. It’s already got an albatross around its neck. That’s just the tip of the iceberg: Imagine if these same people realized they shouldn’t buy the game on the console either?
Should gamers buy the console version?
A complete boycott of Infinity Ward, Activision Blizzard, Vivendi SA, who owns them, and Microsoft (who is likely selling or could be selling guaranteed advertising revenue into the new IW.NET) would be disastrous to the producer, distributor and the stock price of all the companies involved. Communities across the net are discussing this and many agree that at minimum this title shouldn’t be bought at ANY cost, on ANY gaming platform.
Other consoles would be boycotted as well, like Microsoft’s Xbox, Sony Playstation 3, and Nintendo Wii. The console, by the very design of the platform permits very little in the way of customization of the game experience, and by the fact of not having a keyboard standard, primarily permit mostly verbal communication with others if you sign up and pay for a service (at least in the case of XBOX Live). If they encourage design the way their PC games like Infinity Ward just did, it could represent an industry entirely moving toward not just a few restrictions, but a move to control what you as the member of that community get to see, hear and experience.
Community
The truth is there is unlikely to be any community directly related to the game, because you can’t actually play with your friends in the way you’d want to. The InfinityWard.Net system embraces a restrictive environment that forces gamers to be matched up with people of their own skill level, experience, and without concern for you wanting to play with people you’ve come to know as a part of the franchise community. Players who are used to the methods available under Call of Duty 4 would be cut off from their clans. And so the community is weakened, or dies. Reign in the community and nobody will ever hear these gamers complain about what they’re being given.
Advertising
You already have product placements and small advertisements being placed in some games on a graphic or text basis. How long before they’re delivered to you through audio and video, or you’re forced to view a 10 second or more commercial before you can play a game? Well the console makers can control that and if the console makers win the day on this one, you can bet commercials aren’t far behind. The console makers have an opportunity to make a lot of guaranteed advertising dollars that reaches a captive audience if people want to play these games.
Conclusions
This represents a path toward cutting costs; increasing advertising revenue, profits (with game prices able to hold steady at $60 a game instead of fluctuating in the PC market) and controlling communities instead of letting them exist outside of the walled garden.
Time and time again these matchmaking systems have been shown to actually help the game title fail rather than prosper. The only possible reasoning for this path is to note where the game companies will make their profit, and the answer is directing PC gamers toward the Game Console market. Why? Well it’s probably heavily subsidized. The console makers are probably taking advantage of the ability to provide guaranteed income in a bad economy to the game developers and encouraging the move. Share the systems and services, save your cash… We’ll even pay you to do it.
But this controlling mentality should be checked at the door if they want to preserve creativity, innovation and have a positive group of fans excited and rabidly promoting their products for them.
For this avalanche of horrible PR to be quelled, the PC Gaming community and really all gaming communities must acquire promises from these organizations, with agreements in place for development efforts within their organizations to openly support their gaming communities in the PC landscape with the software/modules required for dedicated servers, unrestricted multiplayer gaming, and open-format social networking community in every release from here on out.
Word will be passed on that this title should not be bought on any platform, and the avalanche will continue. Both buyer and seller beware.
This isn’t going to be pretty.
One more thing to consider
This is a message to the following suppliers of hardware to the PC gaming market: ATI, nVidia, Intel, AMD, Asus, VIA, Logitech, Belkin, Thrustmaster, Creative and many other potential standers-by need to consider that their sales can and will suffer if this goes “the way of the console”. Nobody’s going to buy upgrades and peripherals for their PCs each year without having reason to do so. The PC Gaming community provides that reason. It is the number one reason why the above companies should also be concerned and applying what pressure they can to correct this problem. If you look at the long haul, heading to the “Way of the Console” for gaming means you’ll have a much more restricted cross section of customers to be able to sell to, not because of the environment changes — but because gaming on the PC will become too costly for development houses, and that means a hobbled ability to make profits when everyone migrates to an environment like that. Bottom line? If I’m not willing, or even remotely need to buy the new joystick, video card, processor or system board you’re selling because all sales are in Game Consoles which need no such upgrades, you’re going to be run out of business.
One last thought on the impact
I don’t think it’s unreasonable to suggest that a boycott be established of all platforms of this particular title. A company’s goal is to make money, and if you believe in the raw aspects of capitalism, profit is at any cost. Any agreements that are in place probably only represent the actions for this title and/or future development, but guide the company toward the ultimate goal.
At this point, a company’s best bet is to understand how your market will react to you doing something that disrupts the overall community and apparently the powers that be have chosen to ignore that, or aren’t telling us the whole story of how they plan to preserve what everyone knows and loves about how COD4’s community lives.
That said, a smart business will consider the needs of the community they’re a part of before the internal perception of what the business wants (i.e, total control of the environment) endangers it’s standing in the world it lives in. In my assessment I think they’ve made the wrong choice and they stand to lose a lot. It’s made even worse for them that this garbage came out over a weekend and most of their executives came in Monday morning to find over $2.5 million loss in pre-sales @ Amazon by 10AM Monday morning…
I’m very glad @fourzerotwo responded over the last 24-48 hours with this: “fourzerotwo: Definitely made a big wave, and the response will not be ignored. I’ll ensure everyone at IW sees the petitions and responses to it.” which I thought was a good response.
Hopefully IW & Activision Blizzard will follow through in a positive way.
There have been some further developments as the day has gone on, just check the links below for more of the back and forth on the matter at hand: