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	<title>I Know By Experience &#187; Commentary</title>
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	<description>Quietly planning the takeover of social media, user experience and other countries of interest</description>
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		<title>Osnapz Chewy Goodness</title>
		<link>http://jonathanfirestone.com/2010/01/21/osnapz-chewy-goodness/</link>
		<comments>http://jonathanfirestone.com/2010/01/21/osnapz-chewy-goodness/#comments</comments>
		<pubDate>Thu, 21 Jan 2010 05:23:32 +0000</pubDate>
		<dc:creator>Jonathan</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[Customer Experience]]></category>
		<category><![CDATA[Design]]></category>
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		<category><![CDATA[Social Media]]></category>
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		<guid isPermaLink="false">http://jonathanfirestone.com/2010/01/21/osnapz-chewy-goodness/</guid>
		<description><![CDATA[I love getting things in my email that just make me smile, don&#8217;t you? Well for being just a regular social media geek, spending some time on Twitter, I&#8217;ve earned a ton of badges through the Osnapz site. Through a connection to Foursquare, you could earn badges for Osnapz by patching in your information and [...]]]></description>
			<content:encoded><![CDATA[<div class="posterous_autopost">
<p>I love getting things in my email that just make me smile, don&#8217;t you? Well for being just a regular social media geek, spending some time on Twitter, I&#8217;ve earned a ton of badges through the <a title='Original Link: http://www.osnapz.com/'  href="http://jonathanfirestone.com/?C_zyMAEC">Osnapz site</a>. Through a connection to Foursquare, you could earn badges for Osnapz by patching in your information and the badges you&#8217;ve earned there will connect up to your list of badges. Check out my latest badge:</p>
<div style="margin-top: 15px; margin-right: 0px; margin-bottom: 15px; margin-left: 0px;"><img src="http://www.osnapz.com/images/badges/Twitter/Tweets/Tweets_1000_TH.png" alt="" /></div>
<div><a style="text-decoration: none; border: none; font-size: 90%;" title='Original Link: http://www.osnapz.com/MemberBadge.aspx?vid=30&amp;mid=419'  href="http://jonathanfirestone.com/?3KhZwcBP">1,000 Tweets</a></div>
<p>What&#8217;s impressive about this fun little service is the addicting way they get you to pursue more badges. They tell you what&#8217;s next and what you have to do in order to get there. Very cool. I&#8217;m expecting to see other social media activity badges.</p>
<p><strong><em>Wow,  I just realized they&#8217;ve turned me back into a Boy Scout, earning achievement badges.</em></strong> <strong>Outstanding!</strong></p>
<p>As I mentioned, a similar badge system is in use at <a title='Original Link: http://foursquare.com/'  href="http://jonathanfirestone.com/?UTyVNeEk">Foursquare.com</a>, which encourages you to earn badges by earning points and competing with your friends to visit places (usually restaurants, but buildings are just fine) and you earn extra points for tasks and to-dos that get completed along the way that users generate. Foursquare is attempting to sweeten the deal by asking users for suggestions regarding new place-related badges with tasks for completion. You&#8217;re welcome to suggest alternate ideas and methods of acquisition. I ended up submitting my own idea for a series of badges geared toward people who love buffalo wings. I identified some restaurant chains they could track, and you could earn badges for progressive visits or the quantity of wings you could eat.</p>
<p>i.e. &#8220;Wing Commander&#8221; badge if you reach 300 visits to restaurants that serve up wings of all kinds.</p>
<p>At any rate, I&#8217;m impressed. Not only do they take us back to our youth (having just realized the connection as I write this) but it&#8217;s a fun way to share net-based, and real world accomplishments. I look forward to seeing how this service expands over the next year.</p>
<p style="font-size: 10px;"><a title='Original Link: http://posterous.com'  href="http://jonathanfirestone.com/?OlR6jdIL">Posted via email</a> from <a title='Original Link: http://jonathanfirestone.posterous.com/osnapz-chewy-goodness'  href="http://jonathanfirestone.com/?d89QyDiq">consider your source</a></p>
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		<title>Apple&#8217;s going to release the iTablet&#8230; Which finish will you buy?</title>
		<link>http://jonathanfirestone.com/2010/01/13/apples-going-to-release-the-itablet-which-finish-will-you-buy/</link>
		<comments>http://jonathanfirestone.com/2010/01/13/apples-going-to-release-the-itablet-which-finish-will-you-buy/#comments</comments>
		<pubDate>Wed, 13 Jan 2010 17:16:11 +0000</pubDate>
		<dc:creator>Jonathan</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[Commentary]]></category>
		<category><![CDATA[Design]]></category>
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		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Functionality]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iSlate]]></category>
		<category><![CDATA[iTablet]]></category>
		<category><![CDATA[Prediction]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Slate]]></category>
		<category><![CDATA[Specifications]]></category>
		<category><![CDATA[Wishlist]]></category>

		<guid isPermaLink="false">http://jonathanfirestone.com/2010/01/13/apples-going-to-release-the-itablet-which-finish-will-you-buy/</guid>
		<description><![CDATA[You&#8217;ve heard all the hype, but I&#8217;m not sure people have put together all the pieces. I think Apple&#8217;s got a whammy brewing. This is a visual accounting of the rumors that tgrblog.com (I&#8217;m linking to their new site at Tumblr) has graciously put together for your viewing pleasure.I believe the &#8220;Two finishes&#8221; mentioned are [...]]]></description>
			<content:encoded><![CDATA[<div class="posterous_autopost">You&#8217;ve heard all the hype, but I&#8217;m not sure people have put together all the pieces. I think Apple&#8217;s got a whammy brewing.<br />
This is a <a title='Original Link: http://tgrblog2beta.tumblr.com/post/328250208/rumour-roundup-the-apple-tablet'  href="http://jonathanfirestone.com/?OcsyDt0o">visual accounting of the rumors</a> that <a title='Original Link: http://tgrblog.com'  href="http://jonathanfirestone.com/?5aDVBUni">tgrblog.com</a> (I&#8217;m linking to their new site at Tumblr) has graciously put together for your viewing pleasure.I believe the &#8220;Two finishes&#8221; mentioned are being offered are actually two different cases, and two different pricing points, offering two different types of tablets to provide support and competition in two different markets:</p>
<p>iTablet &#8211; iTouch Style<br />
10.1&#8242; Display<br />
Multitouch<br />
OLED Screen<br />
P A Semi Chip<br />
16GB<br />
Runs iPhoneOS<br />
iTunes &amp; App Store<br />
Apple eReader<br />
Multitouch iWork (Downloadable from App Store)<br />
Front facing Camera<br />
Looks and Acts like an iTouch with new Tablet interaction UI, Gestures/Swipes, etc.<br />
3G Network Connected, No monthly fees, available first at the Apple store then everywhere.<br />
WiFi &amp; Bluetooth connectivity<br />
White or Black Plastic Finish.<br />
Audio Out, USB 2 and Mini Display Port<br />
Sync Port, capable of connecting directly to an iMac with new dockport<br />
$399, Competitive with Kindle 2. Available from the Apple store &amp; Everywhere iPhones and iTouch are sold.<br />
Arrival: March</p>
<p>iTablet Pro &#8211; Mac-Netbook Style<br />
10.1&#8242; Display<br />
Multitouch<br />
OLED Screen<br />
Intel Chip (Atom?)<br />
2GB<br />
32-64GB SSD<br />
Runs OSX<br />
iTunes &amp; App Store, Also accepts typical Mac Apps.<br />
Apple eReader<br />
Multitouch iWork (Downloadable from App Store)<br />
Ability to stream apps used on your desktop (Photoshop, etc) to your tablet if connection is fast enough.<br />
3G Network Connected, using AT&amp;T, Verizon, Sprint, T-Mobile, w/Data plan.<br />
WiFi &amp; Bluetooth connectivity<br />
Front facing Camera<br />
Looks and Acts like a Mac with new Tablet interaction UI, Gestures/Swipes, etc.<br />
Aluminum Finish.<br />
Audio Out, USB 2 and Mini Display Port<br />
Sync Port, capable of connecting directly to an iMac with new dockport<br />
$699-799, Upper-end Netbook competitive, price will be less within 6-8 months as it will be subsidized. Available from the Apple store, or an authorized Mobile retailer.<br />
Arrival: March-June</p>
<p>I&#8217;m going to enjoy seeing something come out, even if this isn&#8217;t it. I wasn&#8217;t wrong about the iPhone, now let&#8217;s see what happens with this launch.</p>
<p style="font-size: 10px;"><a title='Original Link: http://posterous.com'  href="http://jonathanfirestone.com/?OlR6jdIL">Posted via email</a> from <a title='Original Link: http://jonathanfirestone.posterous.com/apples-going-to-release-the-itablet-which-fin'  href="http://jonathanfirestone.com/?S15l3P0A">consider your source</a></p>
</div>
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		<title>H&amp;M do your civic duty and donate your cut-up clothes to local 	Swap-o-Ramas</title>
		<link>http://jonathanfirestone.com/2010/01/07/hm-do-your-civic-duty-and-donate-your-cut-up-clothes-to-local-swap-o-ramas/</link>
		<comments>http://jonathanfirestone.com/2010/01/07/hm-do-your-civic-duty-and-donate-your-cut-up-clothes-to-local-swap-o-ramas/#comments</comments>
		<pubDate>Thu, 07 Jan 2010 16:49:26 +0000</pubDate>
		<dc:creator>Jonathan</dc:creator>
				<category><![CDATA[Commentary]]></category>
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		<category><![CDATA[Do The Right Thing]]></category>
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		<guid isPermaLink="false">http://jonathanfirestone.com/2010/01/07/hm-do-your-civic-duty-and-donate-your-cut-up-clothes-to-local-swap-o-ramas/</guid>
		<description><![CDATA[I just found out from @amalah and @finslippy that the New York Times is reporting that an H&#38;M store in New York City is getting rid of perfectly good clothes by cutting them up and placing them in trash bags outside to be disposed of. Aside from the waste this creates, a ton of this [...]]]></description>
			<content:encoded><![CDATA[<p>I just found out from @amalah and @finslippy that the New York Times is reporting that an <a>H&amp;M store in New York City is getting rid of perfectly good clothes by cutting them up</a> and placing them in trash bags outside to be disposed of. Aside from the waste this creates, a ton of this scrap clothing could easily be re-purposed (if they absolutely must cut them up) by delivering them to <a title='Original Link: http://fashionswapandmeet.wordpress.com/2009/04/24/nyu-swap-a-palooza-sunday-april-26/'  href="http://jonathanfirestone.com/?Gdi_w9nr">Swap-O-Ramas</a>, (where local artists and old clothes get together to be recycled and resold) and other similar community projects. Or better yet, make up for your corporate waste by HOSTING things like this and give back to the community you should be contributing to.</p>
<p style="font-size: 10px;"><a title='Original Link: http://posterous.com'  href="http://jonathanfirestone.com/?OlR6jdIL">Posted via email</a> from <a title='Original Link: http://jonathanfirestone.posterous.com/handm-do-your-civic-duty-and-donate-your-cut'  href="http://jonathanfirestone.com/?9QcAzqJh">consider your source</a></p>
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		<title>Five Game Changing Gadgets you should expect to see in the next 	decade</title>
		<link>http://jonathanfirestone.com/2010/01/04/five-game-changing-gadgets-you-should-expect-to-see-in-the-next-decade/</link>
		<comments>http://jonathanfirestone.com/2010/01/04/five-game-changing-gadgets-you-should-expect-to-see-in-the-next-decade/#comments</comments>
		<pubDate>Mon, 04 Jan 2010 20:41:01 +0000</pubDate>
		<dc:creator>Jonathan</dc:creator>
				<category><![CDATA[Apple]]></category>
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		<category><![CDATA[Microsoft]]></category>
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		<guid isPermaLink="false">http://jonathanfirestone.com/2010/01/04/five-game-changing-gadgets-you-should-expect-to-see-in-the-next-decade/</guid>
		<description><![CDATA[Following up on my version of the Best Gadgets of the Decade, I&#8217;m providing a list of five game-changing gadgets you should expect to see in the next decade, along with a description of the likely impacts. Apple Tablet / iSlate - I do believe this is arriving (or at least due to be announced) [...]]]></description>
			<content:encoded><![CDATA[<div>Following up on my version of the <a title='Original Link: http://jonathanfirestone.posterous.com/the-best-gagets-of-the-decade'  href="http://jonathanfirestone.com/?gDt_hizl">Best Gadgets of the Decade</a>, I&#8217;m providing a list of five game-changing gadgets you should expect to see in the next decade, along with a description of the likely impacts.</div>
<div>
<ol>
<li><strong>Apple Tablet / iSlate -</strong> I do believe this is arriving (or at least due to be announced) in January. <a title='Original Link: http://www.appleinsider.com/topics/tablet.html'  href="http://jonathanfirestone.com/?E3oLw_w2">The iSlate</a> (I do believe it&#8217;ll be called that) will be a hybrid between the a Macbook and an iPhone. It&#8217;ll be capable of using iPhone apps as well as desktop apps, I believe the specs will be be something similar to what you see on the Macbook Air, but of course it won&#8217;t have a cover over the screen. Over time, this product blows away the netbook, laptop and desktop markets, encouraging people to slip their &#8220;iSlate&#8221; into a monitor, or sitting on a conduction pad connected to a wall screen) instead of having a box sitting on their desk. This product just gets more powerful as the decade goes on, and people like the idea less and less of being tied to a desk, and chunky equipment. Techies of all stripes are struck by the similarities to the Star Trek like &#8220;Pad&#8221; and shun the traditional thinking of what a computer has to look like or be altogether. Dell has a heart attack wondering how they&#8217;ll ever beat Apple without going thinner (attempts to find and purchase a company producing paper-computers and fails) and consequently loses enough stock value that Microsoft sees them as a worthy hardware partner for direct purchase.</li>
<li><strong>SixSense Tech Context Bar</strong> &#8211; On a parallel path, it&#8217;s shaped like a candybar, and interfacing with or as your mobile device &#8212; it hangs around your neck. In it&#8217;s most miniature versions sits in a pocket like a pocket protecter (we&#8217;ll call it the Geekbar) in a shirt pocket, and for men or women, a necklace holding a few small boxes with pinhole cameras and a projector inside  &#8211; <a href="http://jonathanfirestone.com/2009/12/16/the-world-is-your-plaything-really-sixsense-tech-proves-it/">this wearable device originally designed by Pranav Mistry at MIT</a> will blow the doors off you can do with a computer. A wearable computer, interfacing constantly with the net and providing you with an information (and unfortunately advertisement) enhanced reality. This enhanced reality will come with a few different versions, one by Apple using a new version of OS X specifically for their &#8220;iBar&#8221; version (which replaces the outdated iPhone) using OS X 11ER2 (Enhanced Reality Version 2.0), a Linux and Android/Google OS versions delivered through Asus and other clone manufacturers, and another by Microsoft/Dell partership with a new OS by Microsoft called &#8220;Interpreter&#8221; (Which makes use of <a title='Original Link: http://blogs.consumerreports.org/electronics/2009/06/project-natal-pui-gesture-control-is-it-the-next-big-thing.html'  href="http://jonathanfirestone.com/?cF1zDeRC">gesture control</a>, or PUI &#8212; Perceptual User Interface). The SST C-Bar will be as Pranav has envisioned, something very cost effective (Under $300) and bridges the world between your online world and the real one. Complete, low-intensity gesture control is now standard. Instead of having to go find a surface to work on (a white wall or piece of paper) all work can be done in the air with small motions. Popular culture comically refers to people using earlier versions of the device as &#8220;Bats&#8221; due to the long nature of the original bar (4&#8243;) shaped like a baseball bat and the other aspect of people seen waving their arms around vigorously trying to get the early devices to work properly. This product is so revolutionary that it encourages Apple to outfit their mobile devices with SST Context technology wherever possible.</li>
<li><strong>Untethered VR &#8220;Sunglasses&#8221; followed by Wearable VR Contact Lenses (closer to the end of 2019) </strong>- Complimenting the Context bar, you&#8217;ll see <a title='Original Link: http://www.wired.com/dangerroom/2008/03/darpa-wants-con/'  href="http://jonathanfirestone.com/?VT2j9Arf">Wearable VR tools that will help you see what you&#8217;re working with</a>, since complete gesture control is now standard. It&#8217;s not necessary any longer to wear a glove or tape on your hands. The cameras, tools and processors now support this tech cheaply. VR &#8220;glasses&#8221; come in prescription form at $29 a pair, while the contact lenses are $599 on the clone market. Before the end of the decade, you no longer have to have an iSlate, computer or any other computer to initiate VR activity with, you can simply look at a target point on a wall and interface with the local systems to get VR access. Coffee shop customers, no longer content with WiFi, encourage shops to double in size to support the &#8220;Batty&#8221; activities and arm-waving accompanying the new devices and needs of VR users.</li>
<li><strong>Full-Body Med Scanning Platforms </strong>- Rounding out the end of the decade, and fueled by a push to keep the insurance industry in check is a government program to offer complete medical scanning of individuals, with the promise that you can&#8217;t be disqualified for insurance or denied low cost insurance for any condition) that will tell you everything about a body&#8217;s current status. The scanning also stops sort of full DNA testing, but provides after a quick scan an understanding of all the systems currently underperforming on a patient and aids the doctor with potential support for treatment. Actionable doctor visits are now much more rare, as trips to a Platform is as simple as going to a mall or a nearby facility and tests can be &#8220;run&#8221; by a registered nurse and monitored by a doctor on staff. The design of the product may possibly come from Switzerland <a title='Original Link: http://www.bioalps.net/Bioalps/FHomePageBioalps.aspx?tokenPage=lM-e80gQSJHYcpB-giW7NeiFfxb4iuCaeo-3mwb3vnk))'  href="http://jonathanfirestone.com/?4LebTDnn">where the Biomedical Scanning Center has been researched for some time</a>. Scans are uploaded to your doctor&#8217;s office. The platform is comfortable and easy to use. The patient can be standing, sitting or laying down when the scan is administered, but this gadget revolutionizes disease control as well as providing a clear, up to date status on the overall health of the population. This is a moneymaker for everyone, including the insurance industry, who after having to conform to a partial socialization, have now shifted gears to the much more profitable methods of holistic medicine. Gone are the days of people getting sick all the time and complaints of alien probing are way down.</li>
<li><strong>Greenshoes</strong> &#8211; Popularized by the green energy conservation movement and the fashion industry, many shoes, tight-fitting undershirts and a resurgence of long underpants called &#8220;Huggers&#8221; all come with <a title='Original Link: http://www.physorg.com/news175966447.html'  href="http://jonathanfirestone.com/?vBZSBkJE">micro-gyro-magnet-charging technology</a>, allowing energy to be captured, stored and transferred to mobile devices, iSlates and other gadgetry as you move throughout the day. Stored energy is delivered to syphon pads that sit unobtrusively under a table, chair or desk. This product begins sealing the formerly broken &#8220;circle of conservation&#8221; which attempts to re-capture &#8220;lost&#8221; energy through the use of wind farms, lightning recovery systems, wave-action power plants, gratuitous use of solar panels and now magnets and cantilevers.</li>
</ol>
<div>I hope you&#8217;ve enjoyed our little visit to the future and remember to consider those gadgets carefully when you see them. Version 1.0 is always a little &#8220;batty&#8221;&#8230; er&#8230; I mean buggy.</div>
</div>
<p style="font-size: 10px;"><a title='Original Link: http://posterous.com'  href="http://jonathanfirestone.com/?OlR6jdIL">Posted via email</a> from <a title='Original Link: http://jonathanfirestone.posterous.com/five-game-changing-gadgets-you-should-expect'  href="http://jonathanfirestone.com/?PA3iEJKo">consider your source</a></p>
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		<title>The best gagets of the decade</title>
		<link>http://jonathanfirestone.com/2010/01/04/the-best-gagets-of-the-decade/</link>
		<comments>http://jonathanfirestone.com/2010/01/04/the-best-gagets-of-the-decade/#comments</comments>
		<pubDate>Mon, 04 Jan 2010 18:13:59 +0000</pubDate>
		<dc:creator>Jonathan</dc:creator>
				<category><![CDATA[Apple]]></category>
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		<description><![CDATA[Wired on December 31st published an article called &#8220;The Mobile Decade: Greatest Gadgets From 10 years of Innovation&#8220;. Personally I think they&#8217;ve missed some things &#8212; They were basically trying to establish a top ten, and I understand that. They&#8217;re also trying to demonstrate a progression, which I see too. However, I think it&#8217;s important [...]]]></description>
			<content:encoded><![CDATA[<p>Wired on December 31st published an article called &#8220;<a title='Original Link: http://www.wired.com/gadgetlab/2009/12/the-mobile-decade-the-greatest-gadgets-from-10-years-of-innovation/all/1'  href="http://jonathanfirestone.com/?ic_dMBBT">The Mobile Decade: Greatest Gadgets From 10 years of Innovation</a>&#8220;. Personally I think they&#8217;ve missed some things &#8212; They were basically trying to establish a top ten, and I understand that. They&#8217;re also trying to demonstrate a progression, which I see too. However, I think it&#8217;s important to look at things from the end of the decade, establish who actually changed the game, not just standards that really didn&#8217;t innovate. Here&#8217;s what was great about the last decade of gadgetry from Wired&#8217;s and then from my perspective:</p>
<p>Wired&#8217;s list in short:</p>
<div>
<ol>
<li>2000: Sony Playstation 2</li>
<li>2001: Apple iPod (Gadget of the Decade)</li>
<li>2002: Microsoft XBox</li>
<li>2004: NintendoDS</li>
<li>2004: Palm Treo 650</li>
<li>2005: Motorola Razr</li>
<li>2006: Apple Macbook</li>
<li>2007: Apple iPhone</li>
<li>2008: Canon EOS 5D Mark II</li>
<li>2009: Amazon Kindle 2</li>
</ol>
<div>My list:</div>
</div>
<div>
<ol>
<li><strong>2001: Apple iPod</strong> &#8211; Using an MP3 Player was finally easy and stylish to use. It was accompanied by iTunes for outstanding support.</li>
<li><strong>2002: Apple Powerbook/Macbook (Titanium (G4) and in 2006, Intel)</strong> &#8211; Apple introduced a product that has been noticed by anyone seriously looking at laptops. This was a serious working laptop, was powerful enough to actually be used as a desktop machine, and it captured the imagination with a level of design unmatched by the competition. It did the job, had OS X under the hood as well. If you wanted a laptop that just &#8220;Did what I asked it to do&#8221; then you&#8217;ve got it. Other manufacturers have had to rush out competitive solutions &#8212; none of which really ever found a way to effectively compete or dominate. Whine all you want that Dell has the Adamo. Whatever.</li>
<li><strong>2004: NintendoDS</strong> &#8211; I have to agree this was an instant hit and if you were a kid (or an adult) who wanted to take your game with you, it became easy to do so. Finally, real arcade games that fit in your hand.</li>
<li><strong>2004: Palm Treo 650</strong> &#8211; Once this got beyond Sprint to the other carriers, it became mainstream &#8212; but the Handspring/Palm software made this the tool you needed to get through your workday and have a quite nearly desktop experience with a personal organizer. A huge community got behind this product, which while Blackberry is a cult hit, it has always chased Palm&#8217;s cut and dry simplicity and ability to expand. Palm&#8217;s cult was just bigger, and while Blackberry was great at getting you your email, Palm&#8217;s overall solution as a whole was what everyone aspired to for most of the decade.</li>
<li><strong>2005: One Laptop Per Child Project</strong> &#8211; This project changed the game and set off a chain reaction that put ideas like the Psion netbook into the history pages. Say what you want about the project. Anyone who paid any attention to it at all wondered about the possibility of getting a compact $100 laptop that did the basics. You want to surf the net? Get access to knowledge? Learn? Forget children, you had the ears of adults perking up at this one. The result spawned a competition &#8212; build a notebook for less than $100, and  Companies like Asus (who were on the map for system boards and some video cards in the clone market) suddenly hit the big time with their EEE Netbooks. For about $300, an adult (or child) in the mainstream could have their very own Netbook. Acer and Hewlett Packard also jumped in the frey. Now the big three netbook makers are having it out for the best products. The race was on to put the cheapest components possible in these netbooks and provide incredible battery life. It&#8217;s forced Apple to consider solutions to lower prices and be competitive.</li>
<li><strong>2006: Nikon D40</strong> &#8211; What? You thought Canon EOS of any kind was the best? Think again. $2700 is still way too much more anyone to care about. You&#8217;ll sell 1 of those for every 400 of the Nikon D40. The Nikon D40 and D40x sets the standard of this decade for a pro camera in an affordable consumer range. This camera turns any of us regular folk into someone that can take a fantastic, rich, color picture. And for all people whine about 6 megapixels not being enough, enough for what, enough so that it filled up my SD Card too fast with pixels I won&#8217;t need as I&#8217;m a regular consumer wanting to print something that looked good enough for 4&#215;6&#8242;s or 8&#215;10&#8242;s? This camera outlasts everyone and is light enough to make people go back to it despite having purchased something in the higher megapixels too. And, it was easy to use.</li>
<li><strong>2006: Flip Video</strong> &#8211; I&#8217;m sorry, Canon EOS/Rebel who? Who cares if a $2700 camera can do HD video, the general public can&#8217;t afford it, and it was never really on the radar. I can get a camera for under $200 that I can carry with me in my pocket without holding an equipment bag and it takes great personal video. In 2007 it went mainstream, but this addictive little camera boosted YouTube as well as put an incredibly easy to use, affordable, reusable, simplistic video camera, with good built-in transfer/management software to boot. Instant standard and to think it made Apple change it&#8217;s footprint for the iPod, where Apple realized a camera was necessary on a small device you kept in your pocket.</li>
<li><strong>2006: Nintendo Wii</strong> &#8211; Nintendo saw a lot of people sitting down to play video games. They knew it wasn&#8217;t healthy,  and injuries from repetitive stress notwithstanding, people needed to get moving. Nintendo was looking for a game changer, and it found one by encouraging people to break down the walls imposed by typical controllers. Sure, gaming gloves had been built but nothing really did what the Wii does. Suddenly sports of all kinds can be played indoors. People are getting in shape and moving their entire bodies. It could be argued that the dance pad for Dance Dance Revolution was the game changer at a mass level, but in my opinion it was the Wii. The Wii was responsible for moving your whole body and getting everyone excited about it. It&#8217;s made Microsoft (and others) consider full-body interaction without controllers at all. Just a camera (or cameras) watching your movements. The game has changed.</li>
<li><strong>2007: Apple iPhone</strong> &#8211; For me,  this was the product of the decade. This device is not only the hottest selling of all phones ever, but it takes seconds for people to fall in love with it. It&#8217;s a tremendous all around product, perhaps only limited by the fact that the first two versions couldn&#8217;t do video. At least in the 3Gs it does now. However, The level of support is fantastic in comparison to other services as far as providing consumable content &#8212; iTunes and the App store take care of that. The following this product has is rabid and once you&#8217;ve ditched your old phone, you&#8217;ll probably set your iPod aside as well in favor of this.</li>
<li><strong>2007: Amazon Kindle</strong> &#8211; Amazon really wasn&#8217;t capitalizing on a new idea. The idea of reading a book on a digital device has been around for a long time. Other companies and products out there innovated on that front. What Amazon did was put all the pieces together, following in the iPod and iPhone&#8217;s footprint, the goal being to develop a device that would be as ubiquitous for books as the iPod was for music, and the iPhone is for media of all kinds on the go. The reality is while they fell short right away (and continue to follow) on color, they make up for that in terms of innovation by attaching wireless networks to the product &#8212; and you didn&#8217;t have to purchase a wireless contract to use it. Like magic, the Kindle rules the roost of the written word. For now.</li>
</ol>
<div>I expect to see a few things emerging out of this decade into the next that are pretty exciting, and I&#8217;ll mention that list in my next post.</div>
</div>
<div>The list after that will be covering the most innovative software of the decade. And I think you&#8217;ll be surprised by what you find there. Stay tuned.</p>
</div>
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		<title>Hey TSA: Why not just sedate the passengers?</title>
		<link>http://jonathanfirestone.com/2009/12/28/hey-tsa-why-not-just-sedate-the-passengers/</link>
		<comments>http://jonathanfirestone.com/2009/12/28/hey-tsa-why-not-just-sedate-the-passengers/#comments</comments>
		<pubDate>Mon, 28 Dec 2009 16:30:32 +0000</pubDate>
		<dc:creator>Jonathan</dc:creator>
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		<description><![CDATA[It&#8217;s disturbing what happened with Flight 253 &#8212; and reports are that the explosive was extremely powerful. We don&#8217;t know the full story yet behind the attack,  but as I recall the immediate reaction from international security was to ban use of electronics for the last hour of the flight (forcing people who aren&#8217;t bored out [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s disturbing what happened with Flight 253 &#8212; and reports are that the explosive was extremely powerful. We don&#8217;t know the full story yet behind the attack,  but as I recall the immediate reaction from international security was to ban use of electronics for the last hour of the flight (forcing people who aren&#8217;t bored out of their minds to rent earphones or listen to songs and ads on their horrible in-flight networks or in-flight-potato-tubes), or once again enforcing a no-liquid ban, but really the ultimate solution is even more simple but economically sound than some have suggested (i.e. <a title='Original Link: http://markdrapeau.posterous.com/a-modest-proposal-tsa-must-immediately-ban-al'  href="http://jonathanfirestone.com/?sByr2QwV">Banning all Passengers</a> &#8211; good idea Mark ;D ) &#8212; which would be to put the passengers to sleep.</p>
<div>It&#8217;s been suggested before in some movies &#8212; and that probably wouldn&#8217;t be too bad, until of course the nurse administering the sedative (which might or not be an actual nurse) give the sedative to someone who has a bad reaction&#8230; But seriously, I expect this concept to be a Saturday Night Live skit pretty shortly. First class could be a small, private sleeping coffin *ahem* excuse me.. bunk&#8230; while the everyone else is just laying on top of each other like cargo to save room. Or in military-style bunks. Imagine the number of people you could put on a plane if they&#8217;re laying on the floor of the aircraft strapped down. What a savings in fuel and customer service efforts! No more stewards!</div>
<div>No wait, that would totally ruin the customer experience wouldn&#8217;t it?</div>
<div>Please TSA &#8212; I know you&#8217;re really concerned about security, but there have to be better ways of doing this. Are we learning anything from the Swedes? Or the Germans? Or anyone? I&#8217;d love to hear if any customers out there has had any good experiences with security despite how restrictive it&#8217;s becoming to just enjoy your flight somewhere. As a guy who loves to travel and would frankly love to go to Australia some day, I&#8217;d really like to know if there&#8217;s light at the end of the tunnel.</div>
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		<title>Holidays 2009</title>
		<link>http://jonathanfirestone.com/2009/12/12/holidays-2009/</link>
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		<pubDate>Sat, 12 Dec 2009 05:02:09 +0000</pubDate>
		<dc:creator>Jonathan</dc:creator>
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		<title>At home with my kids.</title>
		<link>http://jonathanfirestone.com/2009/12/07/at-home-with-my-kids/</link>
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		<pubDate>Mon, 07 Dec 2009 16:24:25 +0000</pubDate>
		<dc:creator>Jonathan</dc:creator>
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		<title>Microsoft dancing into relevancy and Apple&#8217;s merry revolution continues.</title>
		<link>http://jonathanfirestone.com/2009/11/18/microsoft-dancing-into-relevancy-and-apples-merry-revolution-continues/</link>
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		<pubDate>Wed, 18 Nov 2009 17:49:27 +0000</pubDate>
		<dc:creator>Jonathan</dc:creator>
				<category><![CDATA[Apple]]></category>
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		<description><![CDATA[Brad Slavin has posted a few videos to YouTube (as any good Social Media marketer would do ;D) and appears to be promoting the customer experience at the new Microsoft Store in Mission Viejo, CA. Both Engadget and Gizmodo have added their take on it &#8212; and all wonderfully snarky comments aside &#8212; it&#8217;s a [...]]]></description>
			<content:encoded><![CDATA[<p><a title='Original Link: http://www.youtube.com/watch?v=TSAXEVXvNz8&amp;feature=player_embedded#'  href="http://jonathanfirestone.com/?Aa72lGv1" target="_blank"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="500" height="417" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="wmode" value="window" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/TSAXEVXvNz8&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="500" height="417" src="http://www.youtube.com/v/TSAXEVXvNz8&amp;hl=en&amp;fs=1" allowscriptaccess="always" allowfullscreen="true" wmode="window"></embed></object></a></p>
<p>Brad Slavin has posted a few videos to YouTube (as any good Social Media marketer would do ;D) and appears to be promoting the customer experience at the new Microsoft Store in Mission Viejo, CA. Both Engadget and Gizmodo have added their take on it &#8212; and all wonderfully snarky comments aside &#8212; it&#8217;s a good effort at promoting the experience. The fact is, from all the pictures I&#8217;ve seen of the new Microsoft store and videos like the in-store dancing you see above &#8212; Microsoft&#8217;s making an effort to compete on what people perceive as Apple&#8217;s turf. When the Gateway stores failed here in DC, and while Dell kiosks in local malls abound, the fact is that Microsoft really does need to show that the experience of owning a PC can be fun, and perhaps no longer as painful as it&#8217;s been since the beginnings of the company.</p>
<p><strong>The problem with Apple (from what should be Microsoft&#8217;s perspective)</strong></p>
<p><strong>A Complete Consumer Experience Strategy</strong>.<br />
When Apple goes to war their strategy is by far the most part complete. And they adapt, at least in a manner quicker than Microsoft. Apple&#8217;s all about being able to actually do things with your computer and the software inside. It all starts with the OS. From the OS, Apple achieves a uniform simplicity. What you see is what you get. It&#8217;s not hard to do some incredibly powerful things with the system and it&#8217;s difficult to break. Apple&#8217;s software is easy to learn because all the basics for getting around and doing what you need to do remain the same &#8211; it doesn&#8217;t matter. Development of software for the Mac demands a similar user experience. Menus have to be the same. Work processes have to be similar, and always familiar.</p>
<p><strong>You Can&#8217;t Complain About the Hardware Anymore.<br />
</strong>Apple needed to establish an even playing ground. For years the processors Apple was using were actually superior to the Intel and AMD chips but they couldn&#8217;t shake the stigma of being too slow when people talked about Gigahertz. Apple needed to stop the argument and level the playing field. So Apple adopted Intel hardware. The processors Windows and Apple&#8217;s OS run on are now the same. What separated these two operating systems was now little more than the code. How it&#8217;s written, designed and behaves. And people have been finding a Mac&#8217;s behavior to be far superior to the Windows experience.</p>
<p><strong>Apple Does Windows, and Runs all things Windows.</strong><br />
For years, tools like Parallels, VirtualPC, RealPC and other emulation products have helped people use Windows applications on their Macs, but without the Intel hardware, using a Windows program meant a big processing-hog translation process if you wanted to run the software at the same time as the Mac OS. Add the Intel hardware, problems with processing are solved. In-comes &#8220;Boot Camp&#8221;, a bootloader that allows an Intel-class operating system like Windows 7, Vista, XP, or Linux to be run unimpeded. Some improvements allow the separate partitions to operate in cooperation. Over time, Parallels (and competitor VMWare Fusion) has been improved to run on the new hardware and the speed gain is significant &#8212; and now that Mac does Windows, it&#8217;s great. No more barrier. If can run any Mac and any PC app at the same time there&#8217;s no little reason to actually own a PC, not if your life&#8217;s going to be easier as a result.</p>
<p><strong>Ubiquity through Content, Delivery and Function.</strong><br />
Apple has learned that despite good software, and fairly good, well designed and consistent hardware, there&#8217;s still the question of content, and in the end you need more than just content. You need a way to consume it. What&#8217;s the one thing you can&#8217;t do without? Your mobile phone. What was the most frustrating thing about your mobile phone? It was difficult to use, and every new feature is just that much more difficult to use and no new device released is quite good enough. Apple offers you an option. A superphone, a smartphone. Something so easy to use, has great applications, and runs on the same philosophy and operating system the Mac operates on. Fantastic. Applications are easy to get (Delivery), inexpensive and can be consumed just like music has been, through iTunes 99 cents at a time. Apple made it painless and somewhat inexpensive to buy the supporting content, be it music, movies or applications. Before you know it you&#8217;ve removed pain from your life by adopting an iPhone. Well that makes me as a potential convert pretty receptive to the overall Apple experience.</p>
<p><strong>Windows users have started to add it all up.</strong><br />
For years the argument has been that up front, a Mac costs too much. The Mac argument has been quite the opposite. We don&#8217;t get virus. We don&#8217;t get botnets. A Mac is easy, it&#8217;s simple. It does what you ask it to do. I can pair it with my phone, I can use my phone like my iPod, heck it is an iPod! Look at the commercials. The &#8220;Mac&#8221; argument shows through because the song &#8220;PC&#8221; in sings in the advertisements is pretty common. He gets virii. He freezes all the time. He really doesn&#8217;t care about you. He spent a ton of money on advertising when he should have spent it on fixing the XP or Vista operating systems. In the end, if you want a new computer, or you want to end up spending less money over the long term you need to consider if buying a PC is the right thing to be doing. So you pay a little more up front &#8212; in the end it&#8217;s all easier and far less pain if not painless.</p>
<p><strong>The Apple Store: Mystique, Style, Open Support and Proof at your fingertips. </strong><br />
Imagine hundreds of Mac faithful on hand daily to tell you how great it is to own one. Imagine a place where you can go into a store and actually touch a Mac in a pleasant, open setting where the isles aren&#8217;t arranged like a &#8220;Superstore&#8221; and knowledgeable people are on hand to openly support you with style, love of the experience and a little knowledge. When you can go in and touch all things Apple in an isolated but open experience lab, you can make the decision yourself if you should join the party, or in this case the larger Apple community.</p>
<p>As a result, more people are buying Macs every day, even in this horrible economy. People are finally understanding Apple&#8217;s KISS User Experience. The Apple Store makes inroads. PC users are being converted.</p>
<p><strong>Conclusion:</strong> <strong><em>Microsoft has been running scared as a result. </em></strong></p>
<p><strong><em></em></strong><strong>What&#8217;s on the way?</strong><br />
Apple&#8217;s producing a tablet &#8212; pretty much everyone agrees with that. This means even more media being produced for it, and even more opportunities for catching someone&#8217;s attention and time will be driven to yet another device. One that&#8217;s likely to succeed.</p>
<p>Apple&#8217;s next steps are likely in the content, connectivity/delivery and application vein.  Microsoft needs to follow up with an equal stroke of genius or beat them to the punch. It&#8217;s time to innovate or get out of the kitchen. According to the way things have been expected to play out, Apple isn&#8217;t about to purchase Adobe (but they should), they aren&#8217;t about to purchase TiVo (but they should), and they aren&#8217;t about to purchase AT&amp;T, Sprint or T-Mobile (but they should). Acquiring these companies would put some new corners on the revolutionary hat that Apple&#8217;s been wearing, and solidify the overall value proposition of owning Apple products. Adobe&#8217;s product quality and a solid position providing the tools people use to generate all the media people are consuming on the Net (and TV), TiVo&#8217;s killer-timeshifting content app for collecting the results still has incredible reach and is still relevant. Also, adopting a Telecom network, bringing down the costs for delivery and establishing a stronger network would normalize and potentially fix  the things that hurt Adobe, TiVo and AT&amp;T the most, customer service and consistency, delivery and solutions.<br />
<strong><em><br />
</em><em>But wait! There&#8217;s more! Microsoft sensibly fights back.</em></strong><strong> </strong></p>
<p><strong>Windows</strong> 7.<br />
Windows 7 is proof that Apple&#8217;s way has won the day, but is it enough? We&#8217;ll see. The Windows 7 OS design has been seen as so much like Apple&#8217;s that pundits are commenting that Microsoft&#8217;s &#8220;ripped off the OS X dock&#8221;, and other features of the OS have become very similar. The jury is still out as to how robust the experience is.</p>
<p><strong>&#8220;It&#8217;s my idea and I&#8217;m a PC&#8221; Advertising Campaign</strong>.<br />
The last few commercials from Microsoft were a mess. Nothing even close to the brilliance found in the latest round &#8212; where commercial actors talk about this great idea they had and how Microsoft heard their ideas and turned them into Windows 7. They&#8217;re interesting, and even if they&#8217;re contrived at all, they still try convey that Microsoft is listening, and they are responding with something that makes sense, and it&#8217;s a no-nonsense approach.</p>
<p><strong>The Microsoft Store</strong>.<br />
Replicate the Apple style. Set up some &#8220;open&#8221; support and set up a place where PC users will feel welcome. A place where people can stay in there all day just like people do at the Apple store. Where a PC user doesn&#8217;t feel like a pariah when it gets sick, and everyone feels your pain when it does. So Microsoft is embracing community building models. Imagine that. Well as you can see from the video this blog post leads in with, someone&#8217;s trying to have some fun with the effort. However contrived.</p>
<p><strong>What comes next? </strong></p>
<ul>
<li>The &#8220;M-Phone&#8221;? The &#8220;Zune Phone?&#8221; Probably, if they can ever get over their &#8220;Sidekick&#8221; problem.</li>
<li>Normalization of application behaviors? Likely. They will have to encourage developers to normalize their approach for UX and conform more closely to key operating system expectations.</li>
<li>Would Microsoft buy Verizon? That would be spectacular for them. The nation&#8217;s largest most complete telecom and Mobile solutions?</li>
</ul>
<p><strong>Conclusion:</strong> Microsoft is attempting to become relevant. They can no longer rest on their laurels of being the most-used OS on the planet. Most used is not equal to popular, and it is nice to see they finally understand what that means. Microsoft has been the tin can for too long, will it have a heart? Will it innovate?<br />
We shall see. Apple for their end is not sitting still.</p>
<p style="font-size: 10px;"><a title='Original Link: http://posterous.com'  href="http://jonathanfirestone.com/?OlR6jdIL">Posted via email</a> from <a title='Original Link: http://jonathanfirestone.posterous.com/beyond-windows-7-microsofts-foray-into-in-sto'  href="http://jonathanfirestone.com/?6o9zYIOf">consider your source</a></p>
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		<title>Infinity Ward, Activision Blizzard, Vivendi and risks of &#8220;The Way of the Console&#8221;</title>
		<link>http://jonathanfirestone.com/2009/10/20/infinity-ward-activision-blizzard-vivendi-and-risks-of-the-way-of-the-console/</link>
		<comments>http://jonathanfirestone.com/2009/10/20/infinity-ward-activision-blizzard-vivendi-and-risks-of-the-way-of-the-console/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 19:14:56 +0000</pubDate>
		<dc:creator>Jonathan</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Social Networking]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[Call of Duty]]></category>
		<category><![CDATA[COD4]]></category>
		<category><![CDATA[Immersive Gaming]]></category>
		<category><![CDATA[Infinity Ward]]></category>

		<guid isPermaLink="false">http://jonathanfirestone.com/?p=62</guid>
		<description><![CDATA[If these signatures represent lost sales, with the launch price set at $60.00, this represents a loss of $6 Million in pre-orders. .... At the current rate, you might see 350,000 within a week, for a loss of $21 Million.]]></description>
			<content:encoded><![CDATA[<p>Commentary on the events of this week, concerning game maker Infinity Ward, their owner and distributor Activision Blizzard, and primary investor Vivendi, as they push toward what I&#8217;m calling &#8220;The Way of the Console&#8221;:</p>
<p><strong>On 17th October 2009</strong> game designers Infinity Ward launched a bombshell directly into the PC gaming community.  IW, makers of one of the best-selling game franchises in history &#8211; and their parent company Activision Blizzard may have destroyed any potential their new game had for success on the PC Platform and a good chunk of the franchise within a month before the release of their new title, Call of Duty: Modern Warfare 2.</p>
<p>The spat is over being able to establish a multi-player dedicated server.  Infinity Ward, through Community Manager Robert Bowling (<a title='Original Link: https://twitter.com/fourzerotwo'  href="http://jonathanfirestone.com/?jx7dwisX" target="_blank">@fourzerotwo</a>) in an interview with <a title='Original Link: http://bashandslash.com/index.php?option=com_frontpage&amp;Itemid=1'  href="http://jonathanfirestone.com/?jpOvV_lQ">BashandSlash</a>, announced they had no plans to support multi-player dedicated servers. They intend to support multiplayer gaming by using a matchmaking system. Modern Warfare 2 would be using the same matchmaking system the consoles use, via InfinityWard.Net rather than allowing the PC gaming population to be using dedicated servers. Dedicated servers permit you to have some freedom of choice as to who to play with, and to enable elite players to play with those who might be new to the game, or share the same interests. These servers are integral to supporting very significant social community.</p>
<p>That community reacted over the last three days, a petition was established, and demanding that the expected support for dedicated servers is re-instated. 100 thousand signatures are in place as of this writing. If these signatures represent lost sales, with the launch price set at $60.00, this represents a loss of $6 Million in pre-orders. The numbers climb steadily by the second. At the current rate, you might see 350,000 within a week, for a loss of $21 Million. Out of the larger COD gaming community, clan after clan (some of which represent hundreds of people) have posted on the Infinity Ward discussion forums that they refuse to buy the game. Many are intending to leave the franchise entirely at this point for other First-Person Shooters. Infinity Ward has only released videos of game play so far. A demo has not been released, no public beta test was ever established (probably for fear of a backlash when people started wondering where dedicated server support was) and you&#8217;re still more than 11 days from the game arriving in stores.</p>
<p>Bottom line, the community responded with overwhelming negativity, and yet nobody can say if it&#8217;s a good game or not. It&#8217;s already got an albatross around its neck. That&#8217;s just the tip of the iceberg: Imagine if these same people realized they shouldn&#8217;t buy the game on the console either?</p>
<p><strong>Should gamers buy the console version?</strong></p>
<p>A complete boycott of Infinity Ward, Activision Blizzard, Vivendi SA, who owns them, and Microsoft (who is likely selling or could be selling guaranteed advertising revenue into the new IW.NET) would be disastrous to the producer, distributor and the stock price of all the companies involved. Communities across the net are discussing this and many agree that at minimum this title shouldn&#8217;t be bought at ANY cost, on ANY gaming platform.</p>
<p>Other consoles would be boycotted as well, like Microsoft’s Xbox, Sony Playstation 3, and Nintendo Wii. The console, by the very design of the platform permits very little in the way of customization of the game experience, and by the fact of not having a keyboard standard, primarily permit mostly verbal communication with others if you sign up and pay for a service (at least in the case of XBOX Live).  If they encourage design the way their PC games like Infinity Ward just did, it could represent an industry entirely moving toward not just a few restrictions, but a move to control what you as the member of that community get to see, hear and experience.</p>
<p><strong>Community</strong></p>
<p>The truth is there is unlikely to be any community directly related to the game, because you can’t actually play with your friends in the way you’d want to. The InfinityWard.Net system embraces a restrictive environment that forces gamers to be matched up with people of their own skill level, experience, and without concern for you wanting to play with people you&#8217;ve come to know as a part of the franchise community. Players who are used to the methods available under Call of Duty 4 would be cut off from their clans. And so the community is weakened, or dies. Reign in the community and nobody will ever hear these gamers complain about what they&#8217;re being given.</p>
<p><strong>Advertising</strong></p>
<p>You already have product placements and small advertisements being placed in some games on a graphic or text basis. How long before they’re delivered to you through audio and video, or you’re forced to view a 10 second or more commercial before you can play a game? Well the console makers can control that and if the console makers win the day on this one, you can bet commercials aren’t far behind.  The console makers have an opportunity to make a lot of guaranteed advertising dollars that reaches a captive audience if people want to play these games.</p>
<p><strong>Conclusions</strong></p>
<p>This represents a path toward cutting costs; increasing advertising revenue, profits (with game prices able to hold steady at $60 a game instead of fluctuating in the PC market) and controlling communities instead of letting them exist outside of the walled garden.</p>
<p>Time and time again these matchmaking systems have been shown to actually help the game title fail rather than prosper. The only possible reasoning for this path is to note where the game companies will make their profit, and the answer is directing PC gamers toward the Game Console market. Why? Well it’s probably heavily subsidized. The console makers are probably taking advantage of the ability to provide guaranteed income in a bad economy to the game developers and encouraging the move. Share the systems and services, save your cash… We’ll even pay you to do it.</p>
<p>But this controlling mentality should be checked at the door if they want to preserve creativity, innovation and have a positive group of fans excited and rabidly promoting their products for them.</p>
<p>For this avalanche of horrible PR to be quelled, the PC Gaming community and really all gaming communities must acquire promises from these organizations, with agreements in place for development efforts within their organizations to openly support their gaming communities in the PC landscape with the software/modules required for dedicated servers, unrestricted multiplayer gaming, and open-format social networking community in every release from here on out.</p>
<p>Word will be passed on that this title should not be bought on any platform, and the avalanche will continue. Both buyer and seller beware.</p>
<p>This isn’t going to be pretty.</p>
<p><strong>One more thing to consider</strong></p>
<p>This is a message to the following suppliers of hardware to the PC gaming market:  ATI, nVidia, Intel, AMD, Asus, VIA, Logitech, Belkin, Thrustmaster, Creative and many other potential standers-by need to consider that their sales can and will suffer if this goes &#8220;the way of the console&#8221;. Nobody&#8217;s going to buy upgrades and peripherals for their PCs each year without having reason to do so. The PC Gaming community provides that reason. It is the number one reason why the above companies should also be concerned and applying what pressure they can to correct this problem. If you look at the long haul, heading to the &#8220;Way of the Console&#8221; for gaming means you&#8217;ll have a much more restricted cross section of customers to be able to sell to, not because of the environment changes &#8212; but because gaming on the PC will become too costly for development houses, and that means a hobbled ability to make profits when everyone migrates to an environment like that. Bottom line? If I&#8217;m not willing, or even remotely need to buy the new joystick, video card, processor or system board you&#8217;re selling because all sales are in Game Consoles which need no such upgrades, you&#8217;re going to be run out of business.</p>
<h3>One last thought on the impact</h3>
<p>I don&#8217;t think it&#8217;s unreasonable to suggest that a boycott be established of all platforms of this particular title. A company&#8217;s goal is to make money, and if you believe in the raw aspects of capitalism, profit is at any cost. Any agreements that are in place probably only represent the actions for this title and/or future development, but guide the company toward the ultimate goal.</p>
<p>At this point, a company&#8217;s best bet is to understand how your market will react to you doing something that disrupts the overall community and apparently the powers that be have chosen to ignore that, or aren&#8217;t telling us the whole story of how they plan to preserve what everyone knows and loves about how COD4&#8242;s community lives.</p>
<p>That said, a smart business will consider the needs of the community they&#8217;re a part of before the internal perception of what the business wants (i.e, total control of the environment) endangers it&#8217;s standing in the world it lives in. In my assessment I think they&#8217;ve made the wrong choice and they stand to lose a lot. It&#8217;s made even worse for them that this garbage came out over a weekend and most of their executives came in Monday morning to find over $2.5 million loss in pre-sales @ Amazon by 10AM Monday morning&#8230;</p>
<p>I&#8217;m very glad @fourzerotwo responded over the last 24-48 hours with this: &#8220;<strong>fourzerotwo: </strong>Definitely made a big wave, and the response will not be ignored. I&#8217;ll ensure everyone at IW sees the petitions and responses to it.&#8221; which I thought was a good response.</p>
<p>Hopefully IW &amp; Activision Blizzard will follow through in a positive way.</p>
<p>There have been some further developments as the day has gone on, just check the links below for more of the back and forth on the matter at hand:</p>
<ul>
<li>Monitor the Twitter Feed of the Petition Organizer: <a title='Original Link: https://twitter.com/mw2pc1'  href="http://jonathanfirestone.com/?njfbSUgR" target="_blank">@MW2PC1 </a></li>
<li>Petition Organizer&#8217;s Web Page on the Event: <a title='Original Link: http://www.modernwarfare2-pc.com/no.html'  href="http://jonathanfirestone.com/?VDHCliAv" target="_blank">http://www.modernwarfare2-pc.com/no.html</a></li>
<li>Monitor the postings of clans No-Confidence to the original announcement: <a title='Original Link: http://www.infinityward.com/forum/viewtopic.php?f=24&amp;t=125310'  href="http://jonathanfirestone.com/?Gwy3FQQP">Infinity Ward Forum &#8211; Clan Declarations of No-Confidence</a></li>
<li>Robert Bowling&#8217;s Twitter Feed with Reactions/Updates to Event:  <a title='Original Link: https://twitter.com/fourzerotwo'  href="http://jonathanfirestone.com/?jx7dwisX" target="_blank">https://twitter.com/fourzerotwo</a></li>
<li>Robert Bowling&#8217;s blog post on IW.NET and Why it&#8217;s an improvement for PC Gamers: <a title='Original Link: http://www.fourzerotwo.com/?p=745'  href="http://jonathanfirestone.com/?6u_QtlwH" target="_blank">http://www.fourzerotwo.com/?p=745</a></li>
<li>List of Server owners that have publicly agreed to boycott MW2: <a title='Original Link: http://www.game-monitor.com/search.php?search=boycott'  href="http://jonathanfirestone.com/?vCIclPU7" target="_blank">http://www.game-monitor.com/search.php?search=boycott</a></li>
</ul>
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