You've heard all the hype, but I'm not sure people have put together all the pieces. I think Apple's got a whammy brewing. This is a visual accounting of the rumors that tgrblog.com (I'm linking to their new site at Tumblr) has graciously put together for your viewing pleasure.
I believe the "Two finishes" mentioned are being offered are actually two different cases, and two different pricing points, offering two different types of tablets to provide support and competition in two different markets:
iTablet – iTouch Style 10.1' Display Multitouch OLED Screen P A Semi Chip 16GB Runs iPhoneOS iTunes & App Store Apple eReader Multitouch iWork (Downloadable from App Store) Front facing Camera Looks and Acts like an iTouch with new Tablet interaction UI, Gestures/Swipes, etc. 3G Network Connected, No monthly fees, available first at the Apple store then everywhere. WiFi & Bluetooth connectivity White or Black Plastic Finish. Audio Out, USB 2 and Mini Display Port Sync Port, capable of connecting directly to an iMac with new dockport $399, Competitive with Kindle 2. Available from the Apple store & Everywhere iPhones and iTouch are sold. Arrival: March
iTablet Pro – Mac-Netbook Style 10.1' Display Multitouch OLED Screen Intel Chip (Atom?) 2GB 32-64GB SSD Runs OSX iTunes & App Store, Also accepts typical Mac Apps. Apple eReader Multitouch iWork (Downloadable from App Store) Ability to stream apps used on your desktop (Photoshop, etc) to your tablet if connection is fast enough. 3G Network Connected, using AT&T, Verizon, Sprint, T-Mobile, w/Data plan. WiFi & Bluetooth connectivity Front facing Camera Looks and Acts like a Mac with new Tablet interaction UI, Gestures/Swipes, etc. Aluminum Finish. Audio Out, USB 2 and Mini Display Port Sync Port, capable of connecting directly to an iMac with new dockport $699-799, Upper-end Netbook competitive, price will be less within 6-8 months as it will be subsidized. Available from the Apple store, or an authorized Mobile retailer. Arrival: March-June
I'm going to enjoy seeing something come out, even if this isn't it. I wasn't wrong about the iPhone, now let's see what happens with this launch.
Following up on my version of the Best Gadgets of the Decade, I'm providing a list of five game-changing gadgets you should expect to see in the next decade, along with a description of the likely impacts.
Apple Tablet / iSlate - I do believe this is arriving (or at least due to be announced) in January. The iSlate (I do believe it'll be called that) will be a hybrid between the a Macbook and an iPhone. It'll be capable of using iPhone apps as well as desktop apps, I believe the specs will be be something similar to what you see on the Macbook Air, but of course it won't have a cover over the screen. Over time, this product blows away the netbook, laptop and desktop markets, encouraging people to slip their "iSlate" into a monitor, or sitting on a conduction pad connected to a wall screen) instead of having a box sitting on their desk. This product just gets more powerful as the decade goes on, and people like the idea less and less of being tied to a desk, and chunky equipment. Techies of all stripes are struck by the similarities to the Star Trek like "Pad" and shun the traditional thinking of what a computer has to look like or be altogether. Dell has a heart attack wondering how they'll ever beat Apple without going thinner (attempts to find and purchase a company producing paper-computers and fails) and consequently loses enough stock value that Microsoft sees them as a worthy hardware partner for direct purchase.
SixSense Tech Context Bar – On a parallel path, it's shaped like a candybar, and interfacing with or as your mobile device — it hangs around your neck. In it's most miniature versions sits in a pocket like a pocket protecter (we'll call it the Geekbar) in a shirt pocket, and for men or women, a necklace holding a few small boxes with pinhole cameras and a projector inside – this wearable device originally designed by Pranav Mistry at MIT will blow the doors off you can do with a computer. A wearable computer, interfacing constantly with the net and providing you with an information (and unfortunately advertisement) enhanced reality. This enhanced reality will come with a few different versions, one by Apple using a new version of OS X specifically for their "iBar" version (which replaces the outdated iPhone) using OS X 11ER2 (Enhanced Reality Version 2.0), a Linux and Android/Google OS versions delivered through Asus and other clone manufacturers, and another by Microsoft/Dell partership with a new OS by Microsoft called "Interpreter" (Which makes use of gesture control, or PUI — Perceptual User Interface). The SST C-Bar will be as Pranav has envisioned, something very cost effective (Under $300) and bridges the world between your online world and the real one. Complete, low-intensity gesture control is now standard. Instead of having to go find a surface to work on (a white wall or piece of paper) all work can be done in the air with small motions. Popular culture comically refers to people using earlier versions of the device as "Bats" due to the long nature of the original bar (4") shaped like a baseball bat and the other aspect of people seen waving their arms around vigorously trying to get the early devices to work properly. This product is so revolutionary that it encourages Apple to outfit their mobile devices with SST Context technology wherever possible.
Untethered VR "Sunglasses" followed by Wearable VR Contact Lenses (closer to the end of 2019) - Complimenting the Context bar, you'll see Wearable VR tools that will help you see what you're working with, since complete gesture control is now standard. It's not necessary any longer to wear a glove or tape on your hands. The cameras, tools and processors now support this tech cheaply. VR "glasses" come in prescription form at $29 a pair, while the contact lenses are $599 on the clone market. Before the end of the decade, you no longer have to have an iSlate, computer or any other computer to initiate VR activity with, you can simply look at a target point on a wall and interface with the local systems to get VR access. Coffee shop customers, no longer content with WiFi, encourage shops to double in size to support the "Batty" activities and arm-waving accompanying the new devices and needs of VR users.
Full-Body Med Scanning Platforms - Rounding out the end of the decade, and fueled by a push to keep the insurance industry in check is a government program to offer complete medical scanning of individuals, with the promise that you can't be disqualified for insurance or denied low cost insurance for any condition) that will tell you everything about a body's current status. The scanning also stops sort of full DNA testing, but provides after a quick scan an understanding of all the systems currently underperforming on a patient and aids the doctor with potential support for treatment. Actionable doctor visits are now much more rare, as trips to a Platform is as simple as going to a mall or a nearby facility and tests can be "run" by a registered nurse and monitored by a doctor on staff. The design of the product may possibly come from Switzerland where the Biomedical Scanning Center has been researched for some time. Scans are uploaded to your doctor's office. The platform is comfortable and easy to use. The patient can be standing, sitting or laying down when the scan is administered, but this gadget revolutionizes disease control as well as providing a clear, up to date status on the overall health of the population. This is a moneymaker for everyone, including the insurance industry, who after having to conform to a partial socialization, have now shifted gears to the much more profitable methods of holistic medicine. Gone are the days of people getting sick all the time and complaints of alien probing are way down.
Greenshoes – Popularized by the green energy conservation movement and the fashion industry, many shoes, tight-fitting undershirts and a resurgence of long underpants called "Huggers" all come with micro-gyro-magnet-charging technology, allowing energy to be captured, stored and transferred to mobile devices, iSlates and other gadgetry as you move throughout the day. Stored energy is delivered to syphon pads that sit unobtrusively under a table, chair or desk. This product begins sealing the formerly broken "circle of conservation" which attempts to re-capture "lost" energy through the use of wind farms, lightning recovery systems, wave-action power plants, gratuitous use of solar panels and now magnets and cantilevers.
I hope you've enjoyed our little visit to the future and remember to consider those gadgets carefully when you see them. Version 1.0 is always a little "batty"… er… I mean buggy.
Wired on December 31st published an article called "The Mobile Decade: Greatest Gadgets From 10 years of Innovation". Personally I think they've missed some things — They were basically trying to establish a top ten, and I understand that. They're also trying to demonstrate a progression, which I see too. However, I think it's important to look at things from the end of the decade, establish who actually changed the game, not just standards that really didn't innovate. Here's what was great about the last decade of gadgetry from Wired's and then from my perspective:
Wired's list in short:
2000: Sony Playstation 2
2001: Apple iPod (Gadget of the Decade)
2002: Microsoft XBox
2004: NintendoDS
2004: Palm Treo 650
2005: Motorola Razr
2006: Apple Macbook
2007: Apple iPhone
2008: Canon EOS 5D Mark II
2009: Amazon Kindle 2
My list:
2001: Apple iPod – Using an MP3 Player was finally easy and stylish to use. It was accompanied by iTunes for outstanding support.
2002: Apple Powerbook/Macbook (Titanium (G4) and in 2006, Intel) – Apple introduced a product that has been noticed by anyone seriously looking at laptops. This was a serious working laptop, was powerful enough to actually be used as a desktop machine, and it captured the imagination with a level of design unmatched by the competition. It did the job, had OS X under the hood as well. If you wanted a laptop that just "Did what I asked it to do" then you've got it. Other manufacturers have had to rush out competitive solutions — none of which really ever found a way to effectively compete or dominate. Whine all you want that Dell has the Adamo. Whatever.
2004: NintendoDS – I have to agree this was an instant hit and if you were a kid (or an adult) who wanted to take your game with you, it became easy to do so. Finally, real arcade games that fit in your hand.
2004: Palm Treo 650 – Once this got beyond Sprint to the other carriers, it became mainstream — but the Handspring/Palm software made this the tool you needed to get through your workday and have a quite nearly desktop experience with a personal organizer. A huge community got behind this product, which while Blackberry is a cult hit, it has always chased Palm's cut and dry simplicity and ability to expand. Palm's cult was just bigger, and while Blackberry was great at getting you your email, Palm's overall solution as a whole was what everyone aspired to for most of the decade.
2005: One Laptop Per Child Project – This project changed the game and set off a chain reaction that put ideas like the Psion netbook into the history pages. Say what you want about the project. Anyone who paid any attention to it at all wondered about the possibility of getting a compact $100 laptop that did the basics. You want to surf the net? Get access to knowledge? Learn? Forget children, you had the ears of adults perking up at this one. The result spawned a competition — build a notebook for less than $100, and Companies like Asus (who were on the map for system boards and some video cards in the clone market) suddenly hit the big time with their EEE Netbooks. For about $300, an adult (or child) in the mainstream could have their very own Netbook. Acer and Hewlett Packard also jumped in the frey. Now the big three netbook makers are having it out for the best products. The race was on to put the cheapest components possible in these netbooks and provide incredible battery life. It's forced Apple to consider solutions to lower prices and be competitive.
2006: Nikon D40 – What? You thought Canon EOS of any kind was the best? Think again. $2700 is still way too much more anyone to care about. You'll sell 1 of those for every 400 of the Nikon D40. The Nikon D40 and D40x sets the standard of this decade for a pro camera in an affordable consumer range. This camera turns any of us regular folk into someone that can take a fantastic, rich, color picture. And for all people whine about 6 megapixels not being enough, enough for what, enough so that it filled up my SD Card too fast with pixels I won't need as I'm a regular consumer wanting to print something that looked good enough for 4×6's or 8×10's? This camera outlasts everyone and is light enough to make people go back to it despite having purchased something in the higher megapixels too. And, it was easy to use.
2006: Flip Video – I'm sorry, Canon EOS/Rebel who? Who cares if a $2700 camera can do HD video, the general public can't afford it, and it was never really on the radar. I can get a camera for under $200 that I can carry with me in my pocket without holding an equipment bag and it takes great personal video. In 2007 it went mainstream, but this addictive little camera boosted YouTube as well as put an incredibly easy to use, affordable, reusable, simplistic video camera, with good built-in transfer/management software to boot. Instant standard and to think it made Apple change it's footprint for the iPod, where Apple realized a camera was necessary on a small device you kept in your pocket.
2006: Nintendo Wii – Nintendo saw a lot of people sitting down to play video games. They knew it wasn't healthy, and injuries from repetitive stress notwithstanding, people needed to get moving. Nintendo was looking for a game changer, and it found one by encouraging people to break down the walls imposed by typical controllers. Sure, gaming gloves had been built but nothing really did what the Wii does. Suddenly sports of all kinds can be played indoors. People are getting in shape and moving their entire bodies. It could be argued that the dance pad for Dance Dance Revolution was the game changer at a mass level, but in my opinion it was the Wii. The Wii was responsible for moving your whole body and getting everyone excited about it. It's made Microsoft (and others) consider full-body interaction without controllers at all. Just a camera (or cameras) watching your movements. The game has changed.
2007: Apple iPhone – For me, this was the product of the decade. This device is not only the hottest selling of all phones ever, but it takes seconds for people to fall in love with it. It's a tremendous all around product, perhaps only limited by the fact that the first two versions couldn't do video. At least in the 3Gs it does now. However, The level of support is fantastic in comparison to other services as far as providing consumable content — iTunes and the App store take care of that. The following this product has is rabid and once you've ditched your old phone, you'll probably set your iPod aside as well in favor of this.
2007: Amazon Kindle – Amazon really wasn't capitalizing on a new idea. The idea of reading a book on a digital device has been around for a long time. Other companies and products out there innovated on that front. What Amazon did was put all the pieces together, following in the iPod and iPhone's footprint, the goal being to develop a device that would be as ubiquitous for books as the iPod was for music, and the iPhone is for media of all kinds on the go. The reality is while they fell short right away (and continue to follow) on color, they make up for that in terms of innovation by attaching wireless networks to the product — and you didn't have to purchase a wireless contract to use it. Like magic, the Kindle rules the roost of the written word. For now.
I expect to see a few things emerging out of this decade into the next that are pretty exciting, and I'll mention that list in my next post.
The list after that will be covering the most innovative software of the decade. And I think you'll be surprised by what you find there. Stay tuned.
Now this is user experience. Quite literally. This is brilliant. Watch as Pranav Mistry takes you through the concept of using a paper “laptop” (and any surface really.) His goal is to bridge the machine and the information we want and crave into the physical world. This will blow your mind. This work is the #1 reason why TED was created. This system is cost effective — $300.00 And you can bridge the worlds. This folks, is the future.
It’s things like this that make me stop in my tracks and think further down the particular path of this technology and hundreds of ideas come to my mind that could be done with it. I am stunned and awash with ideas. This is beyond Minority Report’s darkened room and special gloves, and I really want to be working with this tech right now. What also comes to mind is the “Holoband” tech described in the first episode of “Caprica”, where people interact with a virtual world through a holo-band that goes over the eyes like glasses but allow you to visually participate in a holographic world while sitting completely still.
Check out the video at 6:26 in the video for Caprica, and watch how she accesses the holo-world. She pulls out a piece of paper and dials her way in. Sound familiar compared with the tech you’ve just seen above?
Now you’ve seen two steps into the future. (Nevermind the fact Pattie Maes mentioned a brain implant with this kind of tech. Who needs an external device if you have one in your brain? ;D Okay…three steps…)
Brad Slavin has posted a few videos to YouTube (as any good Social Media marketer would do ;D) and appears to be promoting the customer experience at the new Microsoft Store in Mission Viejo, CA. Both Engadget and Gizmodo have added their take on it — and all wonderfully snarky comments aside — it’s a good effort at promoting the experience. The fact is, from all the pictures I’ve seen of the new Microsoft store and videos like the in-store dancing you see above — Microsoft’s making an effort to compete on what people perceive as Apple’s turf. When the Gateway stores failed here in DC, and while Dell kiosks in local malls abound, the fact is that Microsoft really does need to show that the experience of owning a PC can be fun, and perhaps no longer as painful as it’s been since the beginnings of the company.
The problem with Apple (from what should be Microsoft’s perspective)
A Complete Consumer Experience Strategy.
When Apple goes to war their strategy is by far the most part complete. And they adapt, at least in a manner quicker than Microsoft. Apple’s all about being able to actually do things with your computer and the software inside. It all starts with the OS. From the OS, Apple achieves a uniform simplicity. What you see is what you get. It’s not hard to do some incredibly powerful things with the system and it’s difficult to break. Apple’s software is easy to learn because all the basics for getting around and doing what you need to do remain the same – it doesn’t matter. Development of software for the Mac demands a similar user experience. Menus have to be the same. Work processes have to be similar, and always familiar.
You Can’t Complain About the Hardware Anymore. Apple needed to establish an even playing ground. For years the processors Apple was using were actually superior to the Intel and AMD chips but they couldn’t shake the stigma of being too slow when people talked about Gigahertz. Apple needed to stop the argument and level the playing field. So Apple adopted Intel hardware. The processors Windows and Apple’s OS run on are now the same. What separated these two operating systems was now little more than the code. How it’s written, designed and behaves. And people have been finding a Mac’s behavior to be far superior to the Windows experience.
Apple Does Windows, and Runs all things Windows.
For years, tools like Parallels, VirtualPC, RealPC and other emulation products have helped people use Windows applications on their Macs, but without the Intel hardware, using a Windows program meant a big processing-hog translation process if you wanted to run the software at the same time as the Mac OS. Add the Intel hardware, problems with processing are solved. In-comes “Boot Camp”, a bootloader that allows an Intel-class operating system like Windows 7, Vista, XP, or Linux to be run unimpeded. Some improvements allow the separate partitions to operate in cooperation. Over time, Parallels (and competitor VMWare Fusion) has been improved to run on the new hardware and the speed gain is significant — and now that Mac does Windows, it’s great. No more barrier. If can run any Mac and any PC app at the same time there’s no little reason to actually own a PC, not if your life’s going to be easier as a result.
Ubiquity through Content, Delivery and Function.
Apple has learned that despite good software, and fairly good, well designed and consistent hardware, there’s still the question of content, and in the end you need more than just content. You need a way to consume it. What’s the one thing you can’t do without? Your mobile phone. What was the most frustrating thing about your mobile phone? It was difficult to use, and every new feature is just that much more difficult to use and no new device released is quite good enough. Apple offers you an option. A superphone, a smartphone. Something so easy to use, has great applications, and runs on the same philosophy and operating system the Mac operates on. Fantastic. Applications are easy to get (Delivery), inexpensive and can be consumed just like music has been, through iTunes 99 cents at a time. Apple made it painless and somewhat inexpensive to buy the supporting content, be it music, movies or applications. Before you know it you’ve removed pain from your life by adopting an iPhone. Well that makes me as a potential convert pretty receptive to the overall Apple experience.
Windows users have started to add it all up.
For years the argument has been that up front, a Mac costs too much. The Mac argument has been quite the opposite. We don’t get virus. We don’t get botnets. A Mac is easy, it’s simple. It does what you ask it to do. I can pair it with my phone, I can use my phone like my iPod, heck it is an iPod! Look at the commercials. The “Mac” argument shows through because the song “PC” in sings in the advertisements is pretty common. He gets virii. He freezes all the time. He really doesn’t care about you. He spent a ton of money on advertising when he should have spent it on fixing the XP or Vista operating systems. In the end, if you want a new computer, or you want to end up spending less money over the long term you need to consider if buying a PC is the right thing to be doing. So you pay a little more up front — in the end it’s all easier and far less pain if not painless.
The Apple Store: Mystique, Style, Open Support and Proof at your fingertips.
Imagine hundreds of Mac faithful on hand daily to tell you how great it is to own one. Imagine a place where you can go into a store and actually touch a Mac in a pleasant, open setting where the isles aren’t arranged like a “Superstore” and knowledgeable people are on hand to openly support you with style, love of the experience and a little knowledge. When you can go in and touch all things Apple in an isolated but open experience lab, you can make the decision yourself if you should join the party, or in this case the larger Apple community.
As a result, more people are buying Macs every day, even in this horrible economy. People are finally understanding Apple’s KISS User Experience. The Apple Store makes inroads. PC users are being converted.
Conclusion:Microsoft has been running scared as a result.
What’s on the way?
Apple’s producing a tablet — pretty much everyone agrees with that. This means even more media being produced for it, and even more opportunities for catching someone’s attention and time will be driven to yet another device. One that’s likely to succeed.
Apple’s next steps are likely in the content, connectivity/delivery and application vein. Microsoft needs to follow up with an equal stroke of genius or beat them to the punch. It’s time to innovate or get out of the kitchen. According to the way things have been expected to play out, Apple isn’t about to purchase Adobe (but they should), they aren’t about to purchase TiVo (but they should), and they aren’t about to purchase AT&T, Sprint or T-Mobile (but they should). Acquiring these companies would put some new corners on the revolutionary hat that Apple’s been wearing, and solidify the overall value proposition of owning Apple products. Adobe’s product quality and a solid position providing the tools people use to generate all the media people are consuming on the Net (and TV), TiVo’s killer-timeshifting content app for collecting the results still has incredible reach and is still relevant. Also, adopting a Telecom network, bringing down the costs for delivery and establishing a stronger network would normalize and potentially fix the things that hurt Adobe, TiVo and AT&T the most, customer service and consistency, delivery and solutions. But wait! There’s more! Microsoft sensibly fights back.
Windows 7.
Windows 7 is proof that Apple’s way has won the day, but is it enough? We’ll see. The Windows 7 OS design has been seen as so much like Apple’s that pundits are commenting that Microsoft’s “ripped off the OS X dock”, and other features of the OS have become very similar. The jury is still out as to how robust the experience is.
“It’s my idea and I’m a PC” Advertising Campaign.
The last few commercials from Microsoft were a mess. Nothing even close to the brilliance found in the latest round — where commercial actors talk about this great idea they had and how Microsoft heard their ideas and turned them into Windows 7. They’re interesting, and even if they’re contrived at all, they still try convey that Microsoft is listening, and they are responding with something that makes sense, and it’s a no-nonsense approach.
The Microsoft Store.
Replicate the Apple style. Set up some “open” support and set up a place where PC users will feel welcome. A place where people can stay in there all day just like people do at the Apple store. Where a PC user doesn’t feel like a pariah when it gets sick, and everyone feels your pain when it does. So Microsoft is embracing community building models. Imagine that. Well as you can see from the video this blog post leads in with, someone’s trying to have some fun with the effort. However contrived.
What comes next?
The “M-Phone”? The “Zune Phone?” Probably, if they can ever get over their “Sidekick” problem.
Normalization of application behaviors? Likely. They will have to encourage developers to normalize their approach for UX and conform more closely to key operating system expectations.
Would Microsoft buy Verizon? That would be spectacular for them. The nation’s largest most complete telecom and Mobile solutions?
Conclusion: Microsoft is attempting to become relevant. They can no longer rest on their laurels of being the most-used OS on the planet. Most used is not equal to popular, and it is nice to see they finally understand what that means. Microsoft has been the tin can for too long, will it have a heart? Will it innovate?
We shall see. Apple for their end is not sitting still.
I decided to put together a wishlist for the new iPhone “2″, which MacRumors.com is reporting is likely to be on the way. They feel this way for a few reasons.
Code in the 2.x firmware, where you can see a version designation for the Next generation iphone: “iPhone2,1″. This is found in the USBDeviceConfiguration.plist, which is unencrypted.
Pinchmedia Ad Serving reports also identify a Device Name of of iPhone2,1 with 2 unique users. This would mean these phones are in alpha or beta testing.
Imagination Technologies is also likely to be a part of any processor upgrades in the near future, possibly providing multiple GPU’s for these new units (or so it’s rumored)
At any rate, if all these things are true, we’re probably looking at a new iPhone with multiple GPUs, more storage space and probably some other upgrades as well.
I’d like to see a few serious hardware & software upgrades of my own for the new iPhone. Some are things everyone wants and I’ve included a few of my own that I’d find particularly useful. Here’s my wishlist if a new iteration is available in June:
Increased battery life
Replaceable battery
Better Speaker(s)
Integrated/detachable wireless bluetooth earphone co-engineered by Apple and Aliph, using the same tech as in the Jawbone.
Faster Processors that suck less power.
Audio commands for iPhone, allowing the user with the click of a tactile “listen” button to have the phone listen to your command, then autodial, or any number of other commands so you can conduct a call while trying to drive without worrying about the button you’re hitting. Either that or just have the phone listen for your commands when you’re in “wireless earpiece mode”.
Turn-by-Turn GPS with AUDIO Directions, and voice command responses
Multi-pointer Google Map Directions, where you can select more than one midpoint to establish a route or detour. I’m damn sick of having to re-configure my path based on current location when I had to take a detour, or not being able to set up a different route to take based on my desires for travel.
Improved Safari & Mail compatibility support, permitting actual selection of iCal invitations through either Apple Mail or Safari (if you happen to be looking at Gmail or some other calendar), where if the .ics file is selected, you can actually RESPOND to the event.
Better yet, you could try and integrate Mail and iCal so it’s seamless, with Reoccuring ToDo’s (NOT EVENTS).
Set up some filesharing services and allow a user to attach files to emails from a holding space without special programming or apps.
A better camera that doesn’t turn my pictures green or require that I attach an iclarify case to the phone.
An onscreen switch in Safari (or command bar with specific commands) that allows me to temporarily deactivate WiFi so I can use Edge or 3G without being interrupted by locked WiFi networks I can’t use.
Auto Dictation. I’d love to see this integrated, or made a part of Mobile Me if it has to have an online component to it, similar to Google’s audio search.
Flash Plugin
If no Flash Plugin: .FLA file conversion services, so Flash Developers can have a version of their Flash app produced for the iPhone in a compatable manner, with minimal re-authoring for a different code base.
Mini-mobile versions of Pages, Numbers and Keynote for use on the iPhone when you purchase the latest versions of iLife and iWork.
Okay that’s it for now. I’ll be back with some more ideas after I think this over a bit. This is what came to mind on short notice.
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